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lace/3-mid/opengl/source/lean/geometry/opengl-geometry-lit_textured_skinned.ads

58 lines
1.2 KiB
Ada

with
openGL.Program.lit.textured_skinned;
package openGL.Geometry.lit_textured_skinned
--
-- Supports per-vertex site, texture, lighting and skinning.
--
is
type Item is new openGL.Geometry.item with private;
function new_Geometry return access Geometry.lit_textured_skinned.item'Class;
procedure define_Program;
----------
-- Vertex
--
type Vertex is
record
Site : Vector_3;
Normal : Vector_3;
Coords : Coordinate_2D;
Shine : Real;
bone_Ids : Vector_4;
bone_Weights : Vector_4;
end record;
pragma Convention (C, Vertex);
type Vertex_array is array (long_Index_t range <>) of aliased Vertex;
--------------
-- Attributes
--
procedure Vertices_are (Self : in out Item; Now : in Vertex_array);
overriding
procedure Indices_are (Self : in out Item; Now : in Indices;
for_Facia : in Positive);
function Program return openGL.Program.lit.textured_skinned.view;
private
type Item is new Geometry.item with null record;
overriding
procedure enable_Texture (Self : in out Item);
end openGL.Geometry.lit_textured_skinned;