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lace/3-mid/opengl/source/lean/geometry/opengl-geometry-lit_textured_skinned.ads
2025-09-21 10:44:47 +10:00

68 lines
1.3 KiB
Ada

with
openGL.Program.lit.textured_skinned;
private
with
openGL.Geometry.texturing;
package openGL.Geometry.lit_textured_skinned
--
-- Supports 'per-vertex' site, texture, lighting and skinning.
--
is
type Item is new openGL.Geometry.item with private;
function new_Geometry return access Geometry.lit_textured_skinned.item'Class;
procedure define_Program;
----------
-- Vertex
--
type Vertex is
record
Site : Vector_3;
Normal : Vector_3;
Coords : Coordinate_2D;
Shine : Real;
bone_Ids : Vector_4;
bone_Weights : Vector_4;
end record;
pragma Convention (C, Vertex);
type Vertex_array is array (long_Index_t range <>) of aliased Vertex;
--------------
-- Attributes
--
procedure Vertices_are (Self : in out Item; Now : in Vertex_array);
overriding
procedure Indices_are (Self : in out Item; Now : in Indices;
for_Facia : in Positive);
function Program return openGL.Program.lit.textured_skinned.view;
private
package textured_Geometry is new texturing.Mixin;
type Item is new textured_Geometry.item with
record
null;
end record;
end openGL.Geometry.lit_textured_skinned;