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lace/3-mid/opengl/source/lean/model/opengl-model-box-textured.ads
2025-10-05 16:22:49 +11:00

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1.3 KiB
Ada

with
openGL.Geometry,
openGL.Font,
openGL.Texture,
openGL.Model.texturing;
package openGL.Model.Box.textured
--
-- Models a textured box.
--
-- Each face may have a separate texture.
--
is
package textured_Model is new texturing.Mixin (openGL.Model.box.item);
type Item is new textured_Model.textured_item with private;
type View is access all Item'Class;
type Face is
record
texture_Name : asset_Name := null_Asset;
end record;
type Faces is array (Side) of Face;
---------
--- Forge
--
function new_Box (Size : in Vector_3;
Faces : in textured.Faces;
texture_Details : in texture_Set.item;
is_Skybox : in Boolean := False) return View;
--------------
--- Attributes
--
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
private
type Item is new textured_Model.textured_item with
record
Faces : textured.Faces;
is_Skybox : Boolean := False;
end record;
end openGL.Model.Box.textured;