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lace/3-mid/opengl/source/lean/model/opengl-model-terrain.ads
2025-09-09 10:52:23 +10:00

81 lines
2.2 KiB
Ada

with
openGL.Geometry,
openGL.Model.texturing;
package openGL.Model.terrain
--
-- Models lit, textured terrain.
--
is
package textured_Model is new texturing.Mixin (openGL.Model.item);
type Item is new textured_Model.textured_item with private;
type View is access all Item'Class;
type height_Map_view is access all height_Map;
---------
--- Forge
--
function new_Terrain (heights_Asset : in asset_Name;
Row, Col : in Integer;
Heights : in height_Map_view;
color_Map : in asset_Name;
texture_Details : in texture_Set.Details;
Tiling : in texture_Transform_2d := (S => (0.0, 1.0),
T => (0.0, 1.0))) return View;
overriding
procedure destroy (Self : in out Item);
--------------
--- Attributes
--
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
-- overriding
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
--
-- overriding
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in texture_Set.fade_Level);
--
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in asset_Name);
--
-- overriding
-- function texture_Count (Self : in Item) return Natural;
private
type Item is new textured_Model.textured_item with
record
heights_Asset : asset_Name := null_Asset;
Heights : height_Map_view;
Row, Col : Integer;
color_Map : asset_Name := null_Asset;
Tiling : texture_Transform_2D;
end record;
overriding
procedure set_Bounds (Self : in out Item);
end openGL.Model.terrain;