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lace/3-mid/opengl/assets/shader/textured.vert

17 lines
258 B
GLSL

#version 140
uniform mat4 mvp_Transform;
uniform vec3 Scale;
in vec3 Site;
in vec2 Coords;
out vec2 frag_Coords;
void main()
{
frag_Coords = Coords;
gl_Position = mvp_Transform * vec4 (Site * Scale, 1.0);
}