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lace/3-mid/opengl/source/lean/geometry/opengl-geometry-lit_textured.ads

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1.9 KiB
Ada

with
openGL.texturing;
package openGL.Geometry.lit_textured
--
-- Supports per-vertex site texture and lighting.
--
is
type Item is new openGL.Geometry.item with private;
type View is access all Item'Class;
function new_Geometry return View;
----------
-- Vertex
--
type Vertex is
record
Site : Vector_3;
Normal : Vector_3;
Coords : Coordinate_2D;
Shine : Real;
end record;
type Vertex_array is array ( Index_t range <>) of aliased Vertex;
type Vertex_large_array is array (long_Index_t range <>) of aliased Vertex;
--------------
-- Attributes
--
procedure Vertices_are (Self : in out Item; Now : in Vertex_array);
procedure Vertices_are (Self : in out Item; Now : in Vertex_large_array);
overriding
procedure Indices_are (Self : in out Item; Now : in Indices;
for_Facia : in Positive);
--- Texturing.
--
procedure Fade_is (Self : in out Item; Which : texturing.texture_ID; Now : in texturing.fade_Level);
function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level;
procedure Texture_is (Self : in out Item; Which : texturing.texture_ID; Now : in openGL.Texture.Object);
function Texture (Self : in Item; Which : texturing.texture_ID) return openGL.Texture.Object;
overriding
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
overriding
function Texture (Self : in Item) return openGL.Texture.Object;
private
type Item is new Geometry.item with
record
texture_Set : texturing.texture_Set;
end record;
overriding
procedure enable_Textures (Self : in out Item);
end openGL.Geometry.lit_textured;