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lace/3-mid/opengl/assets/shader/textured.vert
2022-07-31 17:34:54 +10:00

26 lines
404 B
GLSL

#version 140
uniform mat4 mvp_Transform;
uniform vec3 Scale;
attribute vec3 Site;
attribute vec2 Coords;
varying vec4 vColor;
varying vec2 vCoords;
const float c_zero = 0.0;
const float c_one = 1.0;
void main()
{
gl_Position = mvp_Transform * vec4 (Site * Scale, 1.0);
vColor = vec4 (1.0, 1.0, 1.0, 1.0);
vCoords = Coords;
}