Files
lace/3-mid/physics/implement/bullet/source/thin/bullet_c_wrap.cxx
2022-07-31 17:34:54 +10:00

1328 lines
28 KiB
C++

/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 1.3.36
*
* This file is not intended to be easily readable and contains a number of
* coding conventions designed to improve portability and efficiency. Do not make
* changes to this file unless you know what you are doing--modify the SWIG
* interface file instead.
* ----------------------------------------------------------------------------- */
#ifdef __cplusplus
template < typename T > class SwigValueWrapper
{
T *tt;
public:
SwigValueWrapper ():tt (0)
{
}
SwigValueWrapper (const SwigValueWrapper < T > &rhs):tt (new T (*rhs.tt))
{
}
SwigValueWrapper (const T & t):tt (new T (t))
{
}
~SwigValueWrapper ()
{
delete tt;
}
SwigValueWrapper & operator= (const T & t)
{
delete tt;
tt = new T (t);
return *this;
}
operator T & () const
{
return *tt;
}
T *operator& ()
{
return tt;
}
private:
SwigValueWrapper & operator= (const SwigValueWrapper < T > &rhs);
};
template < typename T > T SwigValueInit ()
{
return T ();
}
#endif
/* -----------------------------------------------------------------------------
* This section contains generic SWIG labels for method/variable
* declarations/attributes, and other compiler dependent labels.
* ----------------------------------------------------------------------------- */
/* template workaround for compilers that cannot correctly implement the C++ standard */
#ifndef SWIGTEMPLATEDISAMBIGUATOR
#if defined(__SUNPRO_CC) && (__SUNPRO_CC <= 0x560)
#define SWIGTEMPLATEDISAMBIGUATOR template
#elif defined(__HP_aCC)
/* Needed even with `aCC -AA' when `aCC -V' reports HP ANSI C++ B3910B A.03.55 */
/* If we find a maximum version that requires this, the test would be __HP_aCC <= 35500 for A.03.55 */
#define SWIGTEMPLATEDISAMBIGUATOR template
#else
#define SWIGTEMPLATEDISAMBIGUATOR
#endif
#endif
/* inline attribute */
#ifndef SWIGINLINE
#if defined(__cplusplus) || (defined(__GNUC__) && !defined(__STRICT_ANSI__))
#define SWIGINLINE inline
#else
#define SWIGINLINE
#endif
#endif
/* attribute recognised by some compilers to avoid 'unused' warnings */
#ifndef SWIGUNUSED
#if defined(__GNUC__)
#if !(defined(__cplusplus)) || (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
#define SWIGUNUSED __attribute__ ((__unused__))
#else
#define SWIGUNUSED
#endif
#elif defined(__ICC)
#define SWIGUNUSED __attribute__ ((__unused__))
#else
#define SWIGUNUSED
#endif
#endif
#ifndef SWIGUNUSEDPARM
#ifdef __cplusplus
#define SWIGUNUSEDPARM(p)
#else
#define SWIGUNUSEDPARM(p) p SWIGUNUSED
#endif
#endif
/* internal SWIG method */
#ifndef SWIGINTERN
#define SWIGINTERN static SWIGUNUSED
#endif
/* internal inline SWIG method */
#ifndef SWIGINTERNINLINE
#define SWIGINTERNINLINE SWIGINTERN SWIGINLINE
#endif
/* exporting methods */
#if (__GNUC__ >= 4) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
#ifndef GCC_HASCLASSVISIBILITY
#define GCC_HASCLASSVISIBILITY
#endif
#endif
#ifndef SWIGEXPORT
#if defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__)
#if defined(STATIC_LINKED)
#define SWIGEXPORT
#else
#define SWIGEXPORT __declspec(dllexport)
#endif
#else
#if defined(__GNUC__) && defined(GCC_HASCLASSVISIBILITY)
#define SWIGEXPORT __attribute__ ((visibility("default")))
#else
#define SWIGEXPORT
#endif
#endif
#endif
/* calling conventions for Windows */
#ifndef SWIGSTDCALL
#if defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__)
#define SWIGSTDCALL __stdcall
#else
#define SWIGSTDCALL
#endif
#endif
/* Deal with Microsoft's attempt at deprecating C standard runtime functions */
#if !defined(SWIG_NO_CRT_SECURE_NO_DEPRECATE) && defined(_MSC_VER) && !defined(_CRT_SECURE_NO_DEPRECATE)
#define _CRT_SECURE_NO_DEPRECATE
#endif
/* Deal with Microsoft's attempt at deprecating methods in the standard C++ library */
#if !defined(SWIG_NO_SCL_SECURE_NO_DEPRECATE) && defined(_MSC_VER) && !defined(_SCL_SECURE_NO_DEPRECATE)
#define _SCL_SECURE_NO_DEPRECATE
#endif
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#if defined(_WIN32) || defined(__CYGWIN32__)
#define DllExport __declspec( dllexport )
#define SWIGSTDCALL __stdcall
#else
#define DllExport
#define SWIGSTDCALL
#endif
#ifdef __cplusplus
#include <new>
#endif
/* Callback for returning strings to Ada without leaking memory */
typedef char *(SWIGSTDCALL * SWIG_AdaStringHelperCallback) (const char *);
static SWIG_AdaStringHelperCallback SWIG_ada_string_callback = NULL;
/* probably obsolete ...
#ifdef __cplusplus
extern "C"
#endif
DllExport void SWIGSTDCALL SWIGRegisterStringCallback_CORE_MODULE(SWIG_AdaStringHelperCallback callback) {
SWIG_ada_string_callback = callback;
}
*/
/* Contract support */
/*
#define SWIG_contract_assert(nullreturn, expr, msg) if (!(expr)) {SWIG_AdaThrowException(SWIG_AdaArgumentOutOfRangeException, msg); return nullreturn; } else
*/
#define protected public
#define private public
extern "C"
{
#include "../c/bullet-shape.h"
#include "../c/bullet-object.h"
#include "../c/bullet-joint.h"
#include "../c/bullet-space.h"
}
#undef protected
#undef private
#ifdef __cplusplus
extern "C"
{
#endif
DllExport void *SWIGSTDCALL Ada_b3d_new_Box (void *jarg1)
{
void *jresult;
Vector_3 *arg1 = (Vector_3 *) 0;
Shape *result = 0;
arg1 = (Vector_3 *) jarg1;
result = (Shape *) b3d_new_Box (arg1);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_Capsule (void *jarg1, float jarg2)
{
void *jresult;
Vector_2 *arg1 = (Vector_2 *) 0;
Real arg2;
Shape *result = 0;
arg1 = (Vector_2 *) jarg1;
arg2 = (Real) jarg2;
result = (Shape *) b3d_new_Capsule (arg1, arg2);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_Cone (float jarg1, float jarg2)
{
void *jresult;
Real arg1;
Real arg2;
Shape *result = 0;
arg1 = (Real) jarg1;
arg2 = (Real) jarg2;
result = (Shape *) b3d_new_Cone (arg1, arg2);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_convex_Hull (void *jarg1, int jarg2)
{
void *jresult;
Vector_3 *arg1;
int arg2;
Shape *result = 0;
arg1 = (Vector_3 *) jarg1;
arg2 = (int) jarg2;
result = (Shape *) b3d_new_convex_Hull (arg1, arg2);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_Mesh (void *jarg1,
int jarg2,
void *jarg3, int jarg4)
{
void *jresult;
Vector_3 *arg1;
int arg2;
Triangle *arg3;
int arg4;
Shape *result = 0;
arg1 = (Vector_3 *) jarg1;
arg2 = (int) jarg2;
arg3 = (Triangle *) jarg3;
arg4 = (int) jarg4;
result = (Shape *) b3d_new_Mesh (arg1, arg2, arg3, arg4);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_Cylinder (void *jarg1)
{
void *jresult;
Vector_3 *arg1 = (Vector_3 *) 0;
Shape *result = 0;
arg1 = (Vector_3 *) jarg1;
result = (Shape *) b3d_new_Cylinder (arg1);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_Heightfield (int jarg1,
int jarg2,
float *jarg3,
float jarg4,
float jarg5,
void *jarg6)
{
void *jresult;
int arg1;
int arg2;
Real *arg3 = (Real *) 0;
Real arg4;
Real arg5;
Vector_3 *arg6 = (Vector_3 *) 0;
Shape *result = 0;
arg1 = (int) jarg1;
arg2 = (int) jarg2;
arg3 = (Real *) jarg3;
arg4 = (Real) jarg4;
arg5 = (Real) jarg5;
arg6 = (Vector_3 *) jarg6;
result =
(Shape *) b3d_new_Heightfield (arg1, arg2, arg3, arg4, arg5, arg6);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_multiSphere (void *jarg1,
float *jarg2,
int jarg3)
{
void *jresult;
Vector_3 *arg1;
Real *arg2 = (Real *) 0;
int arg3;
Shape *result = 0;
arg1 = (Vector_3 *) jarg1;
arg2 = (Real *) jarg2;
arg3 = (int) jarg3;
result = (Shape *) b3d_new_multiSphere (arg1, arg2, arg3);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_Plane (void *jarg1, float jarg2)
{
void *jresult;
Vector_3 *arg1 = (Vector_3 *) 0;
Real arg2;
Shape *result = 0;
arg1 = (Vector_3 *) jarg1;
arg2 = (Real) jarg2;
result = (Shape *) b3d_new_Plane (arg1, arg2);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_Sphere (float jarg1)
{
void *jresult;
Real arg1;
Shape *result = 0;
arg1 = (Real) jarg1;
result = (Shape *) b3d_new_Sphere (arg1);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_Shape_user_Data (void *jarg1)
{
void *jresult;
Shape *arg1 = (Shape *) 0;
void *result = 0;
arg1 = (Shape *) jarg1;
result = (void *) b3d_Shape_user_Data (arg1);
jresult = (void *) result;
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Shape_user_Data_is (void *jarg1,
void *jarg2)
{
Shape *arg1 = (Shape *) 0;
void *arg2 = (void *) 0;
arg1 = (Shape *) jarg1;
arg2 = (void *) jarg2;
b3d_Shape_user_Data_is (arg1, arg2);
}
DllExport void *SWIGSTDCALL Ada_b3d_new_Object (float jarg1,
void *jarg2, int jarg3)
{
void *jresult;
Real arg1;
Shape *arg2 = (Shape *) 0;
int arg3;
Object *result = 0;
arg1 = (Real) jarg1;
arg2 = (Shape *) jarg2;
arg3 = (int) jarg3;
result = (Object *) b3d_new_Object (arg1, arg2, arg3);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_Object_Shape (void *jarg1)
{
void *jresult;
Object *arg1 = (Object *) 0;
Shape *result = 0;
arg1 = (Object *) jarg1;
result = (Shape *) b3d_Object_Shape (arg1);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_Object_user_Data (void *jarg1)
{
void *jresult;
Object *arg1 = (Object *) 0;
void *result = 0;
arg1 = (Object *) jarg1;
result = (void *) b3d_Object_user_Data (arg1);
jresult = (void *) result;
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Object_user_Data_is (void *jarg1,
void *jarg2)
{
Object *arg1 = (Object *) 0;
void *arg2 = (void *) 0;
arg1 = (Object *) jarg1;
arg2 = (void *) jarg2;
b3d_Object_user_Data_is (arg1, arg2);
}
DllExport float SWIGSTDCALL Ada_b3d_Object_Mass (void *jarg1)
{
float jresult;
Object *arg1 = (Object *) 0;
Real result;
arg1 = (Object *) jarg1;
result = (Real) b3d_Object_Mass (arg1);
jresult = result;
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Object_Friction_is (void *jarg1,
float jarg2)
{
Object *arg1 = (Object *) 0;
Real arg2;
arg1 = (Object *) jarg1;
arg2 = (Real) jarg2;
b3d_Object_Friction_is (arg1, arg2);
}
DllExport void SWIGSTDCALL Ada_b3d_Object_Restitution_is (void *jarg1,
float jarg2)
{
Object *arg1 = (Object *) 0;
Real arg2;
arg1 = (Object *) jarg1;
arg2 = (Real) jarg2;
b3d_Object_Restitution_is (arg1, arg2);
}
DllExport Vector_3 SWIGSTDCALL Ada_b3d_Object_Site (void *jarg1)
{
Vector_3 jresult;
Object *arg1 = (Object *) 0;
Vector_3 result;
arg1 = (Object *) jarg1;
result = b3d_Object_Site (arg1);
jresult = result;
//jresult = new Vector_3 ((Vector_3 &) result);
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Object_Site_is (void *jarg1, void *jarg2)
{
Object *arg1 = (Object *) 0;
Vector_3 *arg2 = (Vector_3 *) 0;
arg1 = (Object *) jarg1;
arg2 = (Vector_3 *) jarg2;
b3d_Object_Site_is (arg1, arg2);
}
DllExport Matrix_3x3 SWIGSTDCALL Ada_b3d_Object_Spin (void *jarg1)
{
Matrix_3x3 jresult;
Object *arg1 = (Object *) 0;
Matrix_3x3 result;
arg1 = (Object *) jarg1;
result = b3d_Object_Spin (arg1);
jresult = result;
//jresult = new Matrix_3x3 ((Matrix_3x3 &) result);
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Object_Spin_is (void *jarg1, void *jarg2)
{
Object *arg1 = (Object *) 0;
Matrix_3x3 *arg2 = (Matrix_3x3 *) 0;
arg1 = (Object *) jarg1;
arg2 = (Matrix_3x3 *) jarg2;
b3d_Object_Spin_is (arg1, arg2);
}
DllExport Matrix_4x4 SWIGSTDCALL Ada_b3d_Object_Transform (void *jarg1)
{
Matrix_4x4 jresult;
Object *arg1 = (Object *) 0;
Matrix_4x4 result;
arg1 = (Object *) jarg1;
result = b3d_Object_Transform (arg1);
jresult = result;
//jresult = new Matrix_4x4 ((Matrix_4x4 &) result);
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Object_Transform_is (void *jarg1,
void *jarg2)
{
Object *arg1 = (Object *) 0;
Matrix_4x4 *arg2 = (Matrix_4x4 *) 0;
arg1 = (Object *) jarg1;
arg2 = (Matrix_4x4 *) jarg2;
b3d_Object_Transform_is (arg1, arg2);
}
DllExport Vector_3 SWIGSTDCALL Ada_b3d_Object_Speed (void *jarg1)
{
Vector_3 jresult;
Object *arg1 = (Object *) 0;
Vector_3 result;
arg1 = (Object *) jarg1;
result = b3d_Object_Speed (arg1);
jresult = result;
//jresult = new Vector_3 ((Vector_3 &) result);
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Object_Speed_is (void *jarg1,
void *jarg2)
{
Object *arg1 = (Object *) 0;
Vector_3 *arg2 = (Vector_3 *) 0;
arg1 = (Object *) jarg1;
arg2 = (Vector_3 *) jarg2;
b3d_Object_Speed_is (arg1, arg2);
}
DllExport Vector_3 SWIGSTDCALL Ada_b3d_Object_Gyre (void *jarg1)
{
Vector_3 jresult;
Object *arg1 = (Object *) 0;
Vector_3 result;
arg1 = (Object *) jarg1;
result = b3d_Object_Gyre (arg1);
jresult = result;
//jresult = new Vector_3 ((Vector_3 &) result);
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Object_Gyre_is (void *jarg1, void *jarg2)
{
Object *arg1 = (Object *) 0;
Vector_3 *arg2 = (Vector_3 *) 0;
arg1 = (Object *) jarg1;
arg2 = (Vector_3 *) jarg2;
b3d_Object_Gyre_is (arg1, arg2);
}
DllExport void SWIGSTDCALL Ada_b3d_Object_apply_Force (void *jarg1,
void *jarg2)
{
Object *arg1 = (Object *) 0;
Vector_3 *arg2 = (Vector_3 *) 0;
arg1 = (Object *) jarg1;
arg2 = (Vector_3 *) jarg2;
b3d_Object_apply_Force (arg1, arg2);
}
DllExport void SWIGSTDCALL Ada_b3d_Object_apply_Torque (void *jarg1,
void *jarg2)
{
Object *arg1 = (Object *) 0;
Vector_3 *arg2 = (Vector_3 *) 0;
arg1 = (Object *) jarg1;
arg2 = (Vector_3 *) jarg2;
b3d_Object_apply_Torque (arg1, arg2);
}
DllExport void SWIGSTDCALL Ada_b3d_Object_apply_Torque_impulse (void *jarg1,
void *jarg2)
{
Object *arg1 = (Object *) 0;
Vector_3 *arg2 = (Vector_3 *) 0;
arg1 = (Object *) jarg1;
arg2 = (Vector_3 *) jarg2;
b3d_Object_apply_Torque_impulse (arg1, arg2);
}
DllExport void *SWIGSTDCALL Ada_b3d_new_hinge_Joint (void *jarg1,
void *jarg2,
void *jarg3,
void *jarg4)
{
void *jresult;
Object *arg1 = (Object *) 0;
Object *arg2 = (Object *) 0;
Matrix_4x4 *arg3 = (Matrix_4x4 *) 0;
Matrix_4x4 *arg4 = (Matrix_4x4 *) 0;
Joint *result = 0;
arg1 = (Object *) jarg1;
arg2 = (Object *) jarg2;
arg3 = (Matrix_4x4 *) jarg3;
arg4 = (Matrix_4x4 *) jarg4;
result = (Joint *) b3d_new_hinge_Joint (arg1, arg2, arg3, arg4);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_space_hinge_Joint (void *jarg1,
void *jarg2)
{
void *jresult;
Object *arg1 = (Object *) 0;
Matrix_4x4 *arg2 = (Matrix_4x4 *) 0;
Joint *result = 0;
arg1 = (Object *) jarg1;
arg2 = (Matrix_4x4 *) jarg2;
result = (Joint *) b3d_new_space_hinge_Joint (arg1, arg2);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_DoF6_Joint (void *jarg1,
void *jarg2,
void *jarg3,
void *jarg4)
{
void *jresult;
Object *arg1 = (Object *) 0;
Object *arg2 = (Object *) 0;
Matrix_4x4 *arg3 = (Matrix_4x4 *) 0;
Matrix_4x4 *arg4 = (Matrix_4x4 *) 0;
Joint *result = 0;
arg1 = (Object *) jarg1;
arg2 = (Object *) jarg2;
arg3 = (Matrix_4x4 *) jarg3;
arg4 = (Matrix_4x4 *) jarg4;
result = (Joint *) b3d_new_DoF6_Joint (arg1, arg2, arg3, arg4);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_cone_twist_Joint (void *jarg1,
void *jarg2,
void *jarg3,
void *jarg4)
{
void *jresult;
Object *arg1 = (Object *) 0;
Object *arg2 = (Object *) 0;
Matrix_4x4 *arg3 = (Matrix_4x4 *) 0;
Matrix_4x4 *arg4 = (Matrix_4x4 *) 0;
Joint *result = 0;
arg1 = (Object *) jarg1;
arg2 = (Object *) jarg2;
arg3 = (Matrix_4x4 *) jarg3;
arg4 = (Matrix_4x4 *) jarg4;
result = (Joint *) b3d_new_cone_twist_Joint (arg1, arg2, arg3, arg4);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_slider_Joint (void *jarg1,
void *jarg2,
void *jarg3,
void *jarg4)
{
void *jresult;
Object *arg1 = (Object *) 0;
Object *arg2 = (Object *) 0;
Matrix_4x4 *arg3 = (Matrix_4x4 *) 0;
Matrix_4x4 *arg4 = (Matrix_4x4 *) 0;
Joint *result = 0;
arg1 = (Object *) jarg1;
arg2 = (Object *) jarg2;
arg3 = (Matrix_4x4 *) jarg3;
arg4 = (Matrix_4x4 *) jarg4;
result = (Joint *) b3d_new_slider_Joint (arg1, arg2, arg3, arg4);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_ball_Joint (void *jarg1,
void *jarg2,
void *jarg3,
void *jarg4)
{
void *jresult;
Object *arg1 = (Object *) 0;
Object *arg2 = (Object *) 0;
Vector_3 *arg3 = (Vector_3 *) 0;
Vector_3 *arg4 = (Vector_3 *) 0;
Joint *result = 0;
arg1 = (Object *) jarg1;
arg2 = (Object *) jarg2;
arg3 = (Vector_3 *) jarg3;
arg4 = (Vector_3 *) jarg4;
result = (Joint *) b3d_new_ball_Joint (arg1, arg2, arg3, arg4);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_Joint_user_Data (void *jarg1)
{
void *jresult;
Joint *arg1 = (Joint *) 0;
void *result = 0;
arg1 = (Joint *) jarg1;
result = (void *) b3d_Joint_user_Data (arg1);
jresult = (void *) result;
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Joint_user_Data_is (void *jarg1,
void *jarg2)
{
Joint *arg1 = (Joint *) 0;
void *arg2 = (void *) 0;
arg1 = (Joint *) jarg1;
arg2 = (void *) jarg2;
b3d_Joint_user_Data_is (arg1, arg2);
}
DllExport void *SWIGSTDCALL Ada_b3d_Joint_Object_A (void *jarg1)
{
void *jresult;
Joint *arg1 = (Joint *) 0;
Object *result = 0;
arg1 = (Joint *) jarg1;
result = (Object *) b3d_Joint_Object_A (arg1);
jresult = (void *) result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_Joint_Object_B (void *jarg1)
{
void *jresult;
Joint *arg1 = (Joint *) 0;
Object *result = 0;
arg1 = (Joint *) jarg1;
result = (Object *) b3d_Joint_Object_B (arg1);
jresult = (void *) result;
return jresult;
}
DllExport Matrix_4x4 SWIGSTDCALL Ada_b3d_Joint_Frame_A (void *jarg1)
{
Matrix_4x4 jresult;
Joint *arg1 = (Joint *) 0;
Matrix_4x4 result;
arg1 = (Joint *) jarg1;
result = b3d_Joint_Frame_A (arg1);
jresult = result;
//jresult = new Matrix_4x4 ((Matrix_4x4 &) result);
return jresult;
}
DllExport Matrix_4x4 SWIGSTDCALL Ada_b3d_Joint_Frame_B (void *jarg1)
{
Matrix_4x4 jresult;
Joint *arg1 = (Joint *) 0;
Matrix_4x4 result;
arg1 = (Joint *) jarg1;
result = b3d_Joint_Frame_B (arg1);
jresult = result;
//jresult = new Matrix_4x4 ((Matrix_4x4 &) result);
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Joint_Frame_A_is (void *jarg1,
void *jarg2)
{
Joint *arg1 = (Joint *) 0;
Matrix_4x4 *arg2 = (Matrix_4x4 *) 0;
arg1 = (Joint *) jarg1;
arg2 = (Matrix_4x4 *) jarg2;
b3d_Joint_Frame_A_is (arg1, arg2);
}
DllExport void SWIGSTDCALL Ada_b3d_Joint_Frame_B_is (void *jarg1,
void *jarg2)
{
Joint *arg1 = (Joint *) 0;
Matrix_4x4 *arg2 = (Matrix_4x4 *) 0;
arg1 = (Joint *) jarg1;
arg2 = (Matrix_4x4 *) jarg2;
b3d_Joint_Frame_B_is (arg1, arg2);
}
DllExport unsigned int SWIGSTDCALL Ada_b3d_Joint_is_Limited (void *jarg1,
int jarg2)
{
unsigned int jresult;
Joint *arg1 = (Joint *) 0;
int arg2;
bool result;
arg1 = (Joint *) jarg1;
arg2 = (int) jarg2;
result = (bool) b3d_Joint_is_Limited (arg1, arg2);
jresult = result;
return jresult;
}
DllExport unsigned int SWIGSTDCALL Ada_b3d_Joint_Extent (void *jarg1,
int jarg2)
{
unsigned int jresult;
Joint *arg1 = (Joint *) 0;
int arg2;
bool result;
arg1 = (Joint *) jarg1;
arg2 = (int) jarg2;
result = (bool) b3d_Joint_Extent (arg1, arg2);
jresult = result;
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_Joint_Velocity_is (void *jarg1,
int jarg2,
float jarg3)
{
Joint *arg1 = (Joint *) 0;
int arg2;
Real arg3;
arg1 = (Joint *) jarg1;
arg2 = (int) jarg2;
arg3 = (Real) jarg3;
b3d_Joint_Velocity_is (arg1, arg2, arg3);
}
DllExport void SWIGSTDCALL Ada_b3d_Joint_hinge_Limits_are (void *jarg1,
float jarg2,
float jarg3,
float jarg4,
float jarg5,
float jarg6)
{
Joint *arg1 = (Joint *) 0;
Real arg2;
Real arg3;
Real arg4;
Real arg5;
Real arg6;
arg1 = (Joint *) jarg1;
arg2 = (Real) jarg2;
arg3 = (Real) jarg3;
arg4 = (Real) jarg4;
arg5 = (Real) jarg5;
arg6 = (Real) jarg6;
b3d_Joint_hinge_Limits_are (arg1, arg2, arg3, arg4, arg5, arg6);
}
DllExport void SWIGSTDCALL Ada_b3d_Joint_6DoF_lower_Limit_is (void *jarg1,
int jarg2,
float jarg3)
{
Joint *arg1 = (Joint *) 0;
int arg2;
Real arg3;
arg1 = (Joint *) jarg1;
arg2 = (int) jarg2;
arg3 = (Real) jarg3;
b3d_Joint_6DoF_lower_Limit_is (arg1, arg2, arg3);
}
DllExport void SWIGSTDCALL Ada_b3d_Joint_6DoF_upper_Limit_is (void *jarg1,
int jarg2,
float jarg3)
{
Joint *arg1 = (Joint *) 0;
int arg2;
Real arg3;
arg1 = (Joint *) jarg1;
arg2 = (int) jarg2;
arg3 = (Real) jarg3;
b3d_Joint_6DoF_upper_Limit_is (arg1, arg2, arg3);
}
DllExport float SWIGSTDCALL Ada_b3d_Joint_6DoF_lower_Limit (void *jarg1,
int jarg2)
{
float jresult;
Joint *arg1 = (Joint *) 0;
int arg2;
Real result;
arg1 = (Joint *) jarg1;
arg2 = (int) jarg2;
result = (Real) b3d_Joint_6DoF_lower_Limit (arg1, arg2);
jresult = result;
return jresult;
}
DllExport float SWIGSTDCALL Ada_b3d_Joint_6DoF_upper_Limit (void *jarg1,
int jarg2)
{
float jresult;
Joint *arg1 = (Joint *) 0;
int arg2;
Real result;
arg1 = (Joint *) jarg1;
arg2 = (int) jarg2;
result = (Real) b3d_Joint_6DoF_upper_Limit (arg1, arg2);
jresult = result;
return jresult;
}
DllExport void *SWIGSTDCALL Ada_b3d_new_Space ()
{
void *jresult;
Space *result = 0;
result = (Space *) b3d_new_Space ();
jresult = (void *) result;
return jresult;
}
DllExport void SWIGSTDCALL Ada_b3d_free_Space (void *jarg1)
{
Space *arg1 = (Space *) 0;
arg1 = (Space *) jarg1;
b3d_free_Space (arg1);
}
DllExport void SWIGSTDCALL Ada_b3d_Space_add_Object (void *jarg1,
void *jarg2)
{
Space *arg1 = (Space *) 0;
Object *arg2 = (Object *) 0;
arg1 = (Space *) jarg1;
arg2 = (Object *) jarg2;
b3d_Space_add_Object (arg1, arg2);
}
DllExport void SWIGSTDCALL Ada_b3d_Space_rid_Object (void *jarg1,
void *jarg2)
{
Space *arg1 = (Space *) 0;
Object *arg2 = (Object *) 0;
arg1 = (Space *) jarg1;
arg2 = (Object *) jarg2;
b3d_Space_rid_Object (arg1, arg2);
}
DllExport void SWIGSTDCALL Ada_b3d_Space_add_Joint (void *jarg1,
void *jarg2)
{
Space *arg1 = (Space *) 0;
Joint *arg2 = (Joint *) 0;
arg1 = (Space *) jarg1;
arg2 = (Joint *) jarg2;
b3d_Space_add_Joint (arg1, arg2);
}
DllExport void SWIGSTDCALL Ada_b3d_Space_Gravity_is (void *jarg1,
void *jarg2)
{
Space *arg1 = (Space *) 0;
Vector_3 *arg2 = (Vector_3 *) 0;
arg1 = (Space *) jarg1;
arg2 = (Vector_3 *) jarg2;
b3d_Space_Gravity_is (arg1, arg2);
}
DllExport void SWIGSTDCALL Ada_b3d_Space_evolve (void *jarg1, float jarg2)
{
Space *arg1 = (Space *) 0;
float arg2;
arg1 = (Space *) jarg1;
arg2 = (float) jarg2;
b3d_Space_evolve (arg1, arg2);
}
DllExport void *SWIGSTDCALL Ada_new_ray_Collision ()
{
void *jresult;
ray_Collision *result = 0;
result = (ray_Collision *) new ray_Collision ();
jresult = (void *) result;
return jresult;
}
DllExport void SWIGSTDCALL Ada_delete_ray_Collision (void *jarg1)
{
ray_Collision *arg1 = (ray_Collision *) 0;
arg1 = (ray_Collision *) jarg1;
delete arg1;
}
DllExport ray_Collision SWIGSTDCALL Ada_b3d_Space_cast_Ray (void *jarg1,
void *jarg2,
void *jarg3)
{
ray_Collision jresult;
Space *arg1 = (Space *) 0;
Vector_3 *arg2 = (Vector_3 *) 0;
Vector_3 *arg3 = (Vector_3 *) 0;
ray_Collision result;
arg1 = (Space *) jarg1;
arg2 = (Vector_3 *) jarg2;
arg3 = (Vector_3 *) jarg3;
result = b3d_Space_cast_Ray (arg1, arg2, arg3);
jresult = result;
//jresult = new ray_Collision ((ray_Collision &) result);
return jresult;
}
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
extern "C"
{
#endif
extern ray_Collision gnat_new_ray_Collision ()
{
return ray_Collision ();
}
#ifdef __cplusplus
}
#endif