Files
lace/3-mid/physics/implement/bullet/source/c/bullet-object.h
2023-12-31 21:25:00 +11:00

54 lines
1.8 KiB
C

#ifndef C_BULLET_OBJECT_H
#define C_BULLET_OBJECT_H
#include "bullet.h"
#include "bullet-shape.h"
extern "C"
{
struct Object;
struct Object* b3d_new_Object (Real Mass,
Shape* the_Shape,
int is_Kinematic);
Shape* b3d_Object_Shape (Object* Self);
void* b3d_Object_user_Data (Object* Self);
void b3d_Object_user_Data_is (Object* Self, void* Now);
Real b3d_Object_Mass (Object* Self);
void b3d_Object_Friction_is (Object* Self, Real Now);
void b3d_Object_Restitution_is (Object* Self, Real Now);
Vector_3 b3d_Object_Site (Object* Self);
void b3d_Object_Site_is (Object* Self, Vector_3* Now);
Matrix_3x3 b3d_Object_Spin (Object* Self);
void b3d_Object_Spin_is (Object* Self, Matrix_3x3* Now);
Matrix_4x4 b3d_Object_Transform (Object* Self);
void b3d_Object_Transform_is (Object* Self, Matrix_4x4* Now);
Vector_3 b3d_Object_Speed (Object* Self);
void b3d_Object_Speed_is (Object* Self, Vector_3* Now);
Vector_3 b3d_Object_Gyre (Object* Self);
void b3d_Object_Gyre_is (Object* Self, Vector_3* Now);
void b3d_Object_apply_Force (Object* Self, Vector_3* Force);
void b3d_Object_apply_Torque (Object* Self, Vector_3* Torque);
void b3d_Object_apply_Torque_impulse (Object* Self, Vector_3* Torque);
}; // extern "C"
#endif