374 lines
8.7 KiB
Ada
374 lines
8.7 KiB
Ada
with
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bullet_c.Binding,
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bullet_physics.Shape,
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c_math_c.Conversion,
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c_math_c.Vector_3,
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c_math_c.Matrix_3x3,
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c_math_c.Matrix_4x4,
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Swig,
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interfaces.C,
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ada.unchecked_Deallocation,
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ada.Unchecked_Conversion,
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ada.Text_IO;
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package body bullet_Physics.Object
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is
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use bullet_c.Binding,
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c_math_c.Conversion,
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ada.Text_IO;
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type Any_limited_view is access all lace.Any.limited_item'Class;
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function new_Object (Shape : in physics.Shape.view;
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Mass : in Real;
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Friction : in Real;
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Restitution : in Real;
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at_Site : in Vector_3) return View
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-- is_Kinematic : in Boolean) return View
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is
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Self : constant View := new Item;
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begin
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Self.define (Shape => Shape,
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Mass => Mass,
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Friction => Friction,
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Restitution => Restitution,
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at_Site => at_Site);
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return Self;
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end new_Object;
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overriding
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procedure define (Self : access Item; Shape : in physics.Shape.view;
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Mass : in Real;
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Friction : in Real;
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Restitution : in Real;
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at_Site : in Vector_3)
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is
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use interfaces.C;
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function to_void_ptr is new ada.unchecked_Conversion (Any_limited_view, Swig.void_ptr);
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begin
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Self.C := b3d_new_Object (c_math_c.Real (Mass),
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bullet_physics.Shape.view (Shape).C,
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is_Kinematic => Boolean'Pos (False));
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-- Boolean'Pos (is_Kinematic));
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b3d_Object_Friction_is (Self.C, c_float (Friction));
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b3d_Object_Restitution_is (Self.C, c_float (Restitution));
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b3d_Object_user_Data_is (Self => Self.C.all'Access,
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Now => to_void_ptr (Self.all'Access));
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Self.user_Data_is (Self);
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Self.Site_is (at_Site);
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end define;
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overriding
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procedure destruct (Self : in out Item)
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is
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begin
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null;
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end destruct;
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procedure free (the_Object : in out physics.Object.view)
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is
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procedure deallocate is new ada.unchecked_Deallocation (physics.Object.item'Class,
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physics.Object.view);
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begin
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the_Object.destruct;
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deallocate (the_Object);
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end free;
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function C (Self : in Item) return access bullet_C.Object
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is
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begin
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return Self.C;
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end C;
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overriding
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function Model (Self : in Item) return physics.Model.view
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is
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begin
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return Self.Model;
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end Model;
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overriding
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procedure Model_is (Self : in out Item; Now : in physics.Model.view)
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is
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begin
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Self.Model := Now;
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end Model_is;
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overriding
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function Shape (Self : in Item) return physics.Shape.view
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is
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c_Shape : constant bullet_c.Pointers.Shape_pointer := b3d_Object_Shape (Self.C);
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function to_Any_view is new ada.unchecked_Conversion (Swig.void_ptr, Any_limited_view);
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begin
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return physics.Shape.view (to_Any_view (b3d_Shape_user_Data (c_Shape)));
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end Shape;
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overriding
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function Scale (Self : in Item) return Vector_3
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is
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begin
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raise Error with "TODO";
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return math.Origin_3D;
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end Scale;
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overriding
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procedure Scale_is (Self : in out Item; Now : in Vector_3)
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is
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begin
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put_Line ("Scale_is not implemented for bullet_Physics.Object");
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raise Error with "TODO";
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end Scale_is;
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overriding
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procedure update_Dynamics (Self : in out Item)
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is
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Dynamics : constant Matrix_4x4 := Self.Transform;
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begin
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Self.Dynamics.set (Dynamics);
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end update_Dynamics;
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overriding
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function get_Dynamics (Self : in Item) return Matrix_4x4
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is
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begin
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return Self.Dynamics.get;
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end get_Dynamics;
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overriding
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function is_Active (Self : in Item) return Boolean
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is
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begin
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return True;
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end is_Active;
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overriding
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procedure activate (Self : in out Item; forceActivation : in Boolean := False)
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is
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pragma unreferenced (forceActivation);
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begin
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null;
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end activate;
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overriding
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function Mass (Self : in Item) return Real
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is
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begin
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return Real (b3d_Object_Mass (Self.C));
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end Mass;
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overriding
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function Site (Self : in Item) return Vector_3
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is
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the_Site : constant c_math_c.Vector_3.item := b3d_Object_Site (Self.C);
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begin
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return +the_Site;
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end Site;
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overriding
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procedure Site_is (Self : in out Item; Now : in Vector_3)
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is
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c_Now : aliased c_math_c.Vector_3.item := +Now;
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begin
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b3d_Object_Site_is (Self.C, c_Now'unchecked_Access);
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end Site_is;
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overriding
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function Spin (Self : in Item) return math.Matrix_3x3
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is
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use type bullet_c.Pointers.Object_pointer;
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begin
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if Self.C /= null
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then
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declare
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the_Spin : constant c_math_c.Matrix_3x3.item := b3d_Object_Spin (Self.C);
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begin
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return +the_Spin;
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end;
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else
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return Self.Dynamics.get_Spin;
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end if;
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end Spin;
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overriding
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procedure Spin_is (Self : in out Item; Now : in Matrix_3x3)
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is
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use type bullet_c.Pointers.Object_pointer;
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begin
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Self.Dynamics.set_Spin (Now);
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if Self.C /= null
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then
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declare
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c_Now : aliased c_math_c.Matrix_3x3.item := +Now;
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begin
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b3d_Object_Spin_is (Self.C, c_Now'unchecked_Access);
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end;
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end if;
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end Spin_is;
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overriding
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function xy_Spin (Self : in Item) return Radians
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is
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begin
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raise Error with "TODO";
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return 0.0;
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end xy_Spin;
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overriding
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procedure xy_Spin_is (Self : in out Item; Now : in Radians)
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is
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begin
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raise Error with "TODO";
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end xy_Spin_is;
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overriding
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function Transform (Self : in Item) return Matrix_4x4
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is
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the_Transform : constant c_math_c.Matrix_4x4.item := b3d_Object_Transform (Self.C);
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begin
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return +the_Transform;
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end Transform;
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overriding
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procedure Transform_is (Self : in out Item; Now : in Matrix_4x4)
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is
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c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
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begin
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b3d_Object_Transform_is (Self.C, c_Now'unchecked_Access);
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end Transform_is;
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overriding
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function Speed (Self : in Item) return math.Vector_3
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is
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the_Speed : constant c_math_c.Vector_3.item := b3d_Object_Speed (Self.C);
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begin
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return +the_Speed;
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end Speed;
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overriding
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procedure Speed_is (Self : in out Item; Now : in Vector_3)
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is
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c_Now : aliased c_math_c.Vector_3.item := +Now;
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begin
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b3d_Object_Speed_is (Self.C, c_Now'unchecked_Access);
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end Speed_is;
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overriding
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function Gyre (Self : in Item) return math.Vector_3
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is
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the_Gyre : constant c_math_c.Vector_3.item := b3d_Object_Gyre (Self.C);
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begin
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return +the_Gyre;
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end Gyre;
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overriding
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procedure Gyre_is (Self : in out Item; Now : in Vector_3)
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is
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c_Now : aliased c_math_c.Vector_3.item := +Now;
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begin
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b3d_Object_Gyre_is (Self.C, c_Now'unchecked_Access);
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end Gyre_is;
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overriding
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procedure Friction_is (Self : in out Item; Now : in Real)
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is
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begin
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b3d_Object_Friction_is (Self.C, +Now);
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end Friction_is;
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overriding
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procedure Restitution_is (Self : in out Item; Now : in Real)
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is
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begin
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b3d_Object_Restitution_is (Self.C, +Now);
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end Restitution_is;
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--- Forces
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--
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overriding
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procedure apply_Torque (Self : in out Item; Torque : in Vector_3)
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is
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c_Torque : aliased c_math_c.Vector_3.item := +Torque;
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begin
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b3d_Object_apply_Torque (Self.C, c_Torque'unchecked_Access);
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end apply_Torque;
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overriding
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procedure apply_Torque_impulse (Self : in out Item; Torque : in Vector_3)
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is
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c_Torque : aliased c_math_c.Vector_3.item := +Torque;
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begin
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b3d_Object_apply_Torque_impulse (Self.C, c_Torque'unchecked_Access);
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end apply_Torque_impulse;
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overriding
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procedure apply_Force (Self : in out Item; Force : in Vector_3)
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is
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c_Force : aliased c_math_c.Vector_3.item := +Force;
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begin
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b3d_Object_apply_Force (Self.C, c_Force'unchecked_Access);
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end apply_Force;
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--- User data
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--
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overriding
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procedure user_Data_is (Self : in out Item; Now : access lace.Any.limited_item'Class)
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is
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begin
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Self.user_Data := Now.all'unchecked_Access;
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end user_Data_is;
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overriding
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function user_Data (Self : in Item) return access lace.Any.limited_item'Class
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is
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begin
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return Self.user_Data;
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end user_Data;
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end bullet_Physics.Object;
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