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lace/3-mid/opengl/source/lean/model/opengl-model-box-textured.ads
2023-05-31 15:22:25 +10:00

71 lines
1.6 KiB
Ada

with
openGL.Geometry,
openGL.Font,
openGL.Texture;
package openGL.Model.Box.textured
--
-- Models a textured box.
--
-- Each face may have a separate texture.
--
is
type Item is new Model.box.item with private;
type View is access all Item'Class;
type Face is
record
texture_Name : asset_Name := null_Asset;
end record;
type Faces is array (Side) of Face;
---------
--- Forge
--
function new_Box (Size : in Vector_3;
Faces : in textured.Faces;
is_Skybox : in Boolean := False) return View;
--------------
--- Attributes
--
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
private
type Item is new Model.box.item with
record
Faces : textured.Faces;
is_Skybox : Boolean := False;
end record;
end openGL.Model.Box.textured;