71 lines
1.6 KiB
Ada
71 lines
1.6 KiB
Ada
with
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openGL.Geometry,
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openGL.Font,
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openGL.Texture;
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package openGL.Model.Box.textured
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--
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-- Models a textured box.
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--
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-- Each face may have a separate texture.
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--
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is
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type Item is new Model.box.item with private;
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type View is access all Item'Class;
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type Face is
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record
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texture_Name : asset_Name := null_Asset;
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end record;
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type Faces is array (Side) of Face;
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---------
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--- Forge
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--
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function new_Box (Size : in Vector_3;
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Faces : in textured.Faces;
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is_Skybox : in Boolean := False) return View;
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--------------
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--- Attributes
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--
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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------------
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-- Texturing
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--
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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overriding
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function texture_Count (Self : in Item) return Natural;
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private
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type Item is new Model.box.item with
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record
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Faces : textured.Faces;
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is_Skybox : Boolean := False;
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end record;
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end openGL.Model.Box.textured;
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