Files
lace/3-mid/opengl/source/lean/opengl-texture_set.ads

63 lines
2.0 KiB
Ada

with
openGL.Program,
openGL.Texture,
openGL.Variable.uniform;
package openGL.texture_Set
--
-- Facilitates texturing of geometries.
--
is
--- Note that Mesa currently only supports 16 texture units.
--
-- max_Textures : constant := 32;
max_Textures : constant := 16;
type texture_Id is range 1 .. max_Textures;
type fade_Level is delta 0.001 range 0.0 .. 1.0 -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
with Atomic;
type fade_Levels is array (texture_Id range <>) of fade_Level;
type texture_Apply_array is array (texture_Set.texture_Id) of Boolean;
type fadeable_Texture is
record
Fade : fade_Level := 0.0;
Object : openGL.Texture.Object := openGL.Texture.null_Object;
Applied : Boolean := True; -- Whether this texture is painted on.
-- texture_Uniform : openGL.Variable.uniform.sampler2D;
-- fade_Uniform : openGL.Variable.uniform.float;
end record;
type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
type Item is
record
Textures : fadeable_Textures;
Count : Natural := 0;
is_Transparent : Boolean := False; -- Any of the textures contains lucid colors.
initialised : Boolean := False;
end record;
procedure enable (the_Textures : in out Item;
Program : in openGL.Program.view);
procedure Texture_is (in_Set : in out Item; Which : texture_ID; Now : in openGL.Texture.Object);
function Texture (in_Set : in Item; Which : texture_ID) return openGL.Texture.Object;
procedure Texture_is (in_Set : in out Item; Now : in openGL.Texture.Object);
function Texture (in_Set : in Item) return openGL.Texture.Object;
end openGL.texture_Set;