Files
lace/3-mid/opengl/source/lean/geometry/opengl-primitive-indexed.adb
2022-07-31 17:34:54 +10:00

149 lines
4.0 KiB
Ada

with
openGL.Errors,
openGL.Buffer,
openGL.Tasks,
GL.Binding,
GL.lean;
package body openGL.Primitive.indexed
is
---------
--- Forge
--
procedure define (Self : in out Item; Kind : in facet_Kind;
Indices : in openGL.Indices;
line_Width : in Real)
is
use openGL.Buffer.indices.Forge;
buffer_Indices : aliased openGL.Indices := [Indices'Range => <>];
begin
for Each in buffer_Indices'Range
loop
buffer_Indices (Each) := Indices (Each) - 1; -- Adjust indices to zero-based indexing for GL.
end loop;
Self.facet_Kind := Kind;
Self.Indices := new Buffer.indices.Object' (to_Buffer (buffer_Indices'Access,
usage => Buffer.static_Draw));
Self.line_Width := line_Width;
end define;
procedure define (Self : in out Item; Kind : in facet_Kind;
Indices : in long_Indices;
line_Width : in Real)
is
use openGL.Buffer.indices.Forge;
buffer_Indices : aliased openGL.Indices := [Indices'Range => <>];
begin
for Each in buffer_Indices'Range
loop
buffer_Indices (Each) := Index_t (Indices (Each) - 1); -- Adjust indices to zero-based indexing for GL.
end loop;
Self.facet_Kind := Kind;
Self.Indices := new openGL.Buffer.indices.Object' (to_Buffer (buffer_Indices'Access,
usage => Buffer.static_Draw));
Self.line_Width := line_Width;
end define;
function new_Primitive (Kind : in facet_Kind;
Indices : in openGL.Indices;
line_Width : in Real := unused_line_Width) return Primitive.indexed.view
is
Self : constant View := new Item;
begin
define (Self.all, Kind, Indices, line_Width);
return Self;
end new_Primitive;
function new_Primitive (Kind : in facet_Kind;
Indices : in long_Indices;
line_Width : in Real := unused_line_Width) return Primitive.indexed.view
is
Self : constant View := new Item;
begin
define (Self.all, Kind, Indices, line_Width);
return Self;
end new_Primitive;
overriding
procedure destroy (Self : in out Item)
is
the_Indices : Buffer.view := Buffer.view (Self.Indices);
begin
Buffer.free (the_Indices);
Self.Indices := null;
end destroy;
--------------
-- Attributes
--
procedure Indices_are (Self : in out Item; Now : in Indices)
is
use Buffer.indices;
buffer_Indices : aliased Indices := [Now'Range => <>];
begin
for Each in buffer_Indices'Range
loop
buffer_Indices (Each) := Now (Each) - 1; -- Adjust indices to zero-based-indexing for GL.
end loop;
Self.Indices.set (to => buffer_Indices);
end Indices_are;
procedure Indices_are (Self : in out Item; Now : in long_Indices)
is
use Buffer.indices;
buffer_Indices : aliased Indices := [Now'Range => <>];
begin
for Each in buffer_Indices'Range
loop
buffer_Indices (Each) := Index_t (Now (Each) - 1); -- Adjust indices to zero-based-indexing for GL.
end loop;
Self.Indices.set (to => buffer_Indices);
end Indices_are;
--------------
-- Operations
--
overriding
procedure render (Self : in out Item)
is
use GL,
GL.Binding,
GL.lean;
begin
Tasks.check;
Primitive.item (Self).render; -- Do base class render.
Self.Indices.enable;
glDrawElements (Thin (Self.facet_Kind),
gl.GLint (Self.Indices.Length),
GL_UNSIGNED_SHORT,
null);
Errors.log;
end render;
end openGL.Primitive.indexed;