from FaustBot.Modules.ModuleType import ModuleType from FaustBot.Communication.Connection import Connection from FaustBot.Modules.PrivMsgObserverPrototype import PrivMsgObserverPrototype from FaustBot.Modules.PingObserverPrototype import PingObserverPrototype from random import randint from FaustBot.Model.DuckProvider import DucksProvider class DuckObserver(PrivMsgObserverPrototype, PingObserverPrototype): @staticmethod def cmd(): return ['.freunde', '.schiessen', '.starthunt','.stophunt','.ducks'] @staticmethod def help(): return 'duck game' @staticmethod def get_module_types(): return [ModuleType.ON_MSG, ModuleType.ON_PING] def __init__(self): super().__init__() self.active = 0 self.duck_alive = 0 def update_on_priv_msg(self, data, connection: Connection): if data['message'].find('.starthunt') != -1: if not self._is_idented_mod(data, connection): connection.send_back("Dir fehlen leider die Rechte zum Starten der Jagd, " + data['nick'] + ".",data) return self.active = 1 connection.send_channel("Jagd eröffnet") return if data['message'].find('.stophunt') != -1: if not self._is_idented_mod(data, connection): connection.send_back("Dir fehlen leider die Rechte zum Stoppen der Jagd, " + data['nick'] + ".", data) return self.active = 0 self.duck_alive = 0 connection.send_channel("Jagd beendet") return if data['message'].find('.ducks') != -1: connection.send_channel(self.build_duck_string(data['nick'])) if data['message'].find('.freunde') != -1: self.befriend(data, connection) if data['message'].find('.schiessen') != -1: self.shoot(data, connection) def befriend(self, data, connection): if self.duck_alive == 1: if randint(1, 100) > 97: connection.send_channel(data['nick'] + " probiert eine Ente zu befreunden aber sie will nicht.") else: self.duck_alive = 0 self.addLivingDuck(data['nick']) connection.send_channel(self.build_duck_string(data['nick'])) return if (self.duck_alive == 0 and self.active == 1): connection.send_channel(data['nick']+ " probiert eine nicht existente Ente zu befreunden.") if self.active == 0: connection.send_channel("Es läuft derzeit keine Entenjagd.") def shoot(self, data, connection): if self.duck_alive == 1: if randint(1,100) >97: connection.send_channel(data['nick'] + " trifft daneben.") else: self.duck_alive = 0 self.addDeadDuck(data['nick']) connection.send_channel(self.build_duck_string(data['nick'])) return if (self.duck_alive == 0 and self.active == 1): connection.send_channel(data['nick']+ " schießt ins Nichts.") if self.active == 0: connection.send_channel("Es läuft derzeit keine Entenjagd.") def update_on_ping(self, data, connection: Connection): if self.active == 0: return if 1 == randint(1,1): if self.duck_alive == 0: connection.send_channel("*. *. *. * < *. *. * Quack!") self.duck_alive = 1 def _is_idented_mod(self, data: dict, connection: Connection): return data['nick'] in self._config.mods and connection.is_idented(data['nick']) def getLiving(self, nick: str): duck_provider = DucksProvider() duck = duck_provider.get_ducks(nick) if duck is not None: return duck[1] else: return 0 def getDead(self, nick: str): duck_provider = DucksProvider() duck = duck_provider.get_ducks(nick) if duck is not None: return duck[2] else: return 0 def addDeadDuck(self, nick:str): self.writeDucks(nick, self.getLiving(nick), self.getDead(nick)+1) def addLivingDuck(self,nick:str): self.writeDucks(nick, self.getLiving(nick)+1, self.getDead(nick)) def writeDucks(self, nick: str, living: int, dead: int): ducks_provider = DucksProvider() ducks_provider.save_or_replace(nick, living, dead) def build_duck_string(self, nick: str): duckstring = "" livingDucks = self.getLiving(nick) deadDucks = self.getDead(nick) if livingDucks > 1: duckstring = duckstring + nick + " hat schon " +str(livingDucks)+ " befreundete Enten und " elif livingDucks == 1: duckstring = duckstring + nick + " hat schon eine befreunde Ente und " elif livingDucks == 0: duckstring = duckstring + nick + " hat noch keine befreundeten Enten und " if deadDucks > 1: duckstring = duckstring + str(deadDucks) + " getötete Enten" elif deadDucks == 1: duckstring = duckstring +"eine getötete Ente" elif deadDucks == 0: duckstring = duckstring+"keine getöteten Enten" return duckstring