from FaustBot.Communication.Connection import Connection from FaustBot.Modules.PrivMsgObserverPrototype import PrivMsgObserverPrototype from collections import defaultdict from time import sleep class WordRunObserver(PrivMsgObserverPrototype): @staticmethod def cmd(): return ['.a', '.add', '.begin', '.end'] @staticmethod def help(): return 'wordrun game' def __init__(self): super().__init__() self.player = {} self.gamestatus = 0 """ 0 = Kein Spiel 1 = Spiel mit Silbe am Anfang 2 = Spiel mit Silbe am Ende """ self.syllable = "" def update_on_priv_msg(self, data, connection: Connection): if data['message'].find('.a ') != -1 or data['message'].find('.add ') != -1: self.add(data, connection) if data['message'].find('.begin ') != -1: self.begin_word(data, connection) if data['message'].find('.end ') != -1: self.end_word(data, connection) def add(self, data, connection): if self.gamestatus == 0: connection.send_channel("Es läuft derzeit kein Wordrun, bitte einen neuen mit .begin oder .end erstellen!") return if self.gamestatus == 1 or self.gamestatus == 2: self.check_word(data["nick"], data['message'], connection) def begin_word(self, data, connection): if self.gamestatus != 0: connection.send_channel("Es läuft bereits ein Spiel") return self.gamestatus = 1 self.handle_game(data,connection) def end_word(self, data, connection): if self.gamestatus != 0: connection.send_channel("Es läuft bereits ein Spiel") return self.gamestatus = 2 self.handle_game(data,connection) def check_word(self,player , message, connection): for word in message.split(): if word == '.a' or word == '.add': continue if self.gamestatus == 1: if word.upper().startswith(self.syllable.upper()): self.add_to_dict(player, word, connection) if self.gamestatus == 2: if word.upper().endswith(self.syllable.upper()): self.add_to_dict(player, word, connection) def add_to_dict(self, nick, word, connection): for p in self.player.keys(): for w in self.player[p]: if w.upper() == word.upper(): connection.send_channel("Das Wort "+word+" wurde bereits von "+p+ " genannt") return if nick not in self.player: self.player[nick] = [] self.player[nick].append(word) def handle_game(self, data, connection): self.syllable = data["message"].split()[1] if self.gamestatus == 1: connection.send_channel("Das Wort muss mit " + self.syllable + "- beginnen") if self.gamestatus == 2: connection.send_channel("Das Wort muss mit -" + self.syllable + " enden") sleep(150) connection.send_channel("Noch 30 Sekunden") sleep(30) player_score = defaultdict(int) s = "Folgende Ergebnisse: " for p in self.player.keys(): for w in self.player[p]: print(p+" "+w) player_score[p] += 1 for p in self.player.keys(): s = s + p + ": "+str(player_score[p])+ "; " connection.send_channel(s) self.gamestatus = 0 self.player = {}