Add motors to ball joints.

This commit is contained in:
Crozet Sébastien
2021-02-21 17:15:00 +01:00
parent f5515c3973
commit 01496d43e5
3 changed files with 288 additions and 19 deletions

View File

@@ -2,7 +2,7 @@ use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
BallJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody,
};
use crate::math::{AngularInertia, Real, SdpMatrix, Vector};
use crate::math::{AngVector, AngularInertia, Real, SdpMatrix, Vector};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[derive(Debug)]
@@ -13,13 +13,17 @@ pub(crate) struct BallVelocityConstraint {
joint_id: JointIndex,
rhs: Vector<Real>,
pub(crate) impulse: Vector<Real>,
impulse: Vector<Real>,
r1: Vector<Real>,
r2: Vector<Real>,
inv_lhs: SdpMatrix<Real>,
motor_rhs: AngVector<Real>,
motor_impulse: AngVector<Real>,
motor_inv_lhs: Option<AngularInertia<Real>>,
im1: Real,
im2: Real,
@@ -33,10 +37,10 @@ impl BallVelocityConstraint {
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &BallJoint,
joint: &BallJoint,
) -> Self {
let anchor1 = rb1.position * cparams.local_anchor1 - rb1.world_com;
let anchor2 = rb2.position * cparams.local_anchor2 - rb2.world_com;
let anchor1 = rb1.position * joint.local_anchor1 - rb1.world_com;
let anchor2 = rb2.position * joint.local_anchor2 - rb2.world_com;
let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1);
let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2);
@@ -77,17 +81,86 @@ impl BallVelocityConstraint {
let inv_lhs = lhs.inverse_unchecked();
/*
* Motor part.
*/
let mut motor_rhs = na::zero();
let mut motor_inv_lhs = None;
let motor_max_impulse = joint.motor_max_impulse;
let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
params.dt,
joint.motor_stiffness,
joint.motor_damping,
);
if stiffness != 0.0 {
let dpos =
rb2.position.rotation * (rb1.position.rotation * joint.motor_target_pos).inverse();
#[cfg(feature = "dim2")]
{
motor_rhs += dpos.angle() * stiffness;
}
#[cfg(feature = "dim3")]
{
motor_rhs += dpos.scaled_axis() * stiffness;
}
}
if damping != 0.0 {
let curr_vel = rb2.angvel - rb1.angvel;
motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
}
#[cfg(feature = "dim2")]
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs {
let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
Some(gamma / (ii1 + ii2))
} else {
Some(gamma)
};
motor_rhs /= gamma;
}
#[cfg(feature = "dim3")]
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs {
let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
Some((ii1 + ii2).inverse_unchecked() * gamma)
} else {
Some(SdpMatrix::diagonal(gamma))
};
motor_rhs /= gamma;
}
#[cfg(feature = "dim2")]
let motor_impulse = na::clamp(joint.motor_impulse, -motor_max_impulse, motor_max_impulse)
* params.warmstart_coeff;
#[cfg(feature = "dim3")]
let motor_impulse = joint
.motor_impulse
.try_clamp_magnitude(-motor_max_impulse, motor_max_impulse, 1.0e-6)
.unwrap_or_else(na::zero)
* params.warmstart_coeff;
BallVelocityConstraint {
joint_id,
mj_lambda1: rb1.active_set_offset,
mj_lambda2: rb2.active_set_offset,
im1,
im2,
impulse: cparams.impulse * params.warmstart_coeff,
impulse: joint.impulse * params.warmstart_coeff,
r1: anchor1,
r2: anchor2,
rhs,
inv_lhs,
motor_rhs,
motor_impulse,
motor_inv_lhs,
ii1_sqrt: rb1.effective_world_inv_inertia_sqrt,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
}
@@ -98,9 +171,13 @@ impl BallVelocityConstraint {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
mj_lambda1.linear += self.im1 * self.impulse;
mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(self.impulse));
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(self.r1.gcross(self.impulse) + self.motor_impulse);
mj_lambda2.linear -= self.im2 * self.impulse;
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(self.impulse));
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(self.r2.gcross(self.impulse) + self.motor_impulse);
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
@@ -125,6 +202,21 @@ impl BallVelocityConstraint {
mj_lambda2.linear -= self.im2 * impulse;
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse));
/*
* Motor part.
*/
if let Some(motor_inv_lhs) = &self.motor_inv_lhs {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dangvel = (ang_vel2 - ang_vel1) + self.motor_rhs;
let impulse = motor_inv_lhs.transform_vector(dangvel);
self.motor_impulse += impulse;
mj_lambda1.angular += self.ii1_sqrt.transform_vector(impulse);
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(impulse);
}
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
@@ -141,10 +233,16 @@ impl BallVelocityConstraint {
pub(crate) struct BallVelocityGroundConstraint {
mj_lambda2: usize,
joint_id: JointIndex,
r2: Vector<Real>,
rhs: Vector<Real>,
impulse: Vector<Real>,
r2: Vector<Real>,
inv_lhs: SdpMatrix<Real>,
motor_rhs: AngVector<Real>,
motor_impulse: AngVector<Real>,
motor_inv_lhs: Option<AngularInertia<Real>>,
im2: Real,
ii2_sqrt: AngularInertia<Real>,
}
@@ -155,18 +253,18 @@ impl BallVelocityGroundConstraint {
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &BallJoint,
joint: &BallJoint,
flipped: bool,
) -> Self {
let (anchor1, anchor2) = if flipped {
(
rb1.position * cparams.local_anchor2 - rb1.world_com,
rb2.position * cparams.local_anchor1 - rb2.world_com,
rb1.position * joint.local_anchor2 - rb1.world_com,
rb2.position * joint.local_anchor1 - rb2.world_com,
)
} else {
(
rb1.position * cparams.local_anchor1 - rb1.world_com,
rb2.position * cparams.local_anchor2 - rb2.world_com,
rb1.position * joint.local_anchor1 - rb1.world_com,
rb2.position * joint.local_anchor2 - rb2.world_com,
)
};
@@ -199,14 +297,81 @@ impl BallVelocityGroundConstraint {
let inv_lhs = lhs.inverse_unchecked();
/*
* Motor part.
*/
let mut motor_rhs = na::zero();
let mut motor_inv_lhs = None;
let motor_max_impulse = joint.motor_max_impulse;
let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
params.dt,
joint.motor_stiffness,
joint.motor_damping,
);
if stiffness != 0.0 {
let dpos =
rb2.position.rotation * (rb1.position.rotation * joint.motor_target_pos).inverse();
#[cfg(feature = "dim2")]
{
motor_rhs += dpos.angle() * stiffness;
}
#[cfg(feature = "dim3")]
{
motor_rhs += dpos.scaled_axis() * stiffness;
}
}
if damping != 0.0 {
let curr_vel = rb2.angvel - rb1.angvel;
motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
}
#[cfg(feature = "dim2")]
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs {
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
Some(gamma / ii2)
} else {
Some(gamma)
};
motor_rhs /= gamma;
}
#[cfg(feature = "dim3")]
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs {
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
Some(ii2.inverse_unchecked() * gamma)
} else {
Some(SdpMatrix::diagonal(gamma))
};
motor_rhs /= gamma;
}
#[cfg(feature = "dim2")]
let motor_impulse = na::clamp(joint.motor_impulse, -motor_max_impulse, motor_max_impulse)
* params.warmstart_coeff;
#[cfg(feature = "dim3")]
let motor_impulse = joint
.motor_impulse
.try_clamp_magnitude(-motor_max_impulse, motor_max_impulse, 1.0e-6)
.unwrap_or_else(na::zero)
* params.warmstart_coeff;
BallVelocityGroundConstraint {
joint_id,
mj_lambda2: rb2.active_set_offset,
im2,
impulse: cparams.impulse * params.warmstart_coeff,
impulse: joint.impulse * params.warmstart_coeff,
r2: anchor2,
rhs,
inv_lhs,
motor_rhs,
motor_impulse,
motor_inv_lhs,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
}
}
@@ -214,7 +379,9 @@ impl BallVelocityGroundConstraint {
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
mj_lambda2.linear -= self.im2 * self.impulse;
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(self.impulse));
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(self.r2.gcross(self.impulse) + self.motor_impulse);
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
@@ -231,6 +398,19 @@ impl BallVelocityGroundConstraint {
mj_lambda2.linear -= self.im2 * impulse;
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse));
/*
* Motor part.
*/
if let Some(motor_inv_lhs) = &self.motor_inv_lhs {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dangvel = ang_vel2 + self.motor_rhs;
let impulse = motor_inv_lhs.transform_vector(dangvel);
self.motor_impulse += impulse;
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(impulse);
}
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}