Add motors to ball joints.
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@@ -2,7 +2,7 @@ use crate::dynamics::solver::DeltaVel;
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use crate::dynamics::{
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BallJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody,
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};
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use crate::math::{AngularInertia, Real, SdpMatrix, Vector};
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use crate::math::{AngVector, AngularInertia, Real, SdpMatrix, Vector};
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use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
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#[derive(Debug)]
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@@ -13,13 +13,17 @@ pub(crate) struct BallVelocityConstraint {
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joint_id: JointIndex,
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rhs: Vector<Real>,
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pub(crate) impulse: Vector<Real>,
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impulse: Vector<Real>,
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r1: Vector<Real>,
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r2: Vector<Real>,
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inv_lhs: SdpMatrix<Real>,
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motor_rhs: AngVector<Real>,
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motor_impulse: AngVector<Real>,
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motor_inv_lhs: Option<AngularInertia<Real>>,
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im1: Real,
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im2: Real,
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@@ -33,10 +37,10 @@ impl BallVelocityConstraint {
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joint_id: JointIndex,
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rb1: &RigidBody,
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rb2: &RigidBody,
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cparams: &BallJoint,
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joint: &BallJoint,
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) -> Self {
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let anchor1 = rb1.position * cparams.local_anchor1 - rb1.world_com;
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let anchor2 = rb2.position * cparams.local_anchor2 - rb2.world_com;
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let anchor1 = rb1.position * joint.local_anchor1 - rb1.world_com;
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let anchor2 = rb2.position * joint.local_anchor2 - rb2.world_com;
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let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1);
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let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2);
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@@ -77,17 +81,86 @@ impl BallVelocityConstraint {
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let inv_lhs = lhs.inverse_unchecked();
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/*
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* Motor part.
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*/
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let mut motor_rhs = na::zero();
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let mut motor_inv_lhs = None;
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let motor_max_impulse = joint.motor_max_impulse;
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let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
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params.dt,
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joint.motor_stiffness,
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joint.motor_damping,
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);
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if stiffness != 0.0 {
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let dpos =
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rb2.position.rotation * (rb1.position.rotation * joint.motor_target_pos).inverse();
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#[cfg(feature = "dim2")]
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{
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motor_rhs += dpos.angle() * stiffness;
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}
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#[cfg(feature = "dim3")]
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{
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motor_rhs += dpos.scaled_axis() * stiffness;
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}
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}
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if damping != 0.0 {
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let curr_vel = rb2.angvel - rb1.angvel;
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motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
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}
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#[cfg(feature = "dim2")]
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if stiffness != 0.0 || damping != 0.0 {
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motor_inv_lhs = if keep_lhs {
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let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
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let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
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Some(gamma / (ii1 + ii2))
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} else {
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Some(gamma)
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};
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motor_rhs /= gamma;
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}
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#[cfg(feature = "dim3")]
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if stiffness != 0.0 || damping != 0.0 {
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motor_inv_lhs = if keep_lhs {
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let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
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let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
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Some((ii1 + ii2).inverse_unchecked() * gamma)
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} else {
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Some(SdpMatrix::diagonal(gamma))
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};
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motor_rhs /= gamma;
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}
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#[cfg(feature = "dim2")]
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let motor_impulse = na::clamp(joint.motor_impulse, -motor_max_impulse, motor_max_impulse)
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* params.warmstart_coeff;
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#[cfg(feature = "dim3")]
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let motor_impulse = joint
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.motor_impulse
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.try_clamp_magnitude(-motor_max_impulse, motor_max_impulse, 1.0e-6)
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.unwrap_or_else(na::zero)
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* params.warmstart_coeff;
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BallVelocityConstraint {
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joint_id,
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mj_lambda1: rb1.active_set_offset,
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mj_lambda2: rb2.active_set_offset,
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im1,
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im2,
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impulse: cparams.impulse * params.warmstart_coeff,
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impulse: joint.impulse * params.warmstart_coeff,
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r1: anchor1,
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r2: anchor2,
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rhs,
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inv_lhs,
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motor_rhs,
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motor_impulse,
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motor_inv_lhs,
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ii1_sqrt: rb1.effective_world_inv_inertia_sqrt,
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ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
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}
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@@ -98,9 +171,13 @@ impl BallVelocityConstraint {
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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mj_lambda1.linear += self.im1 * self.impulse;
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mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(self.impulse));
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mj_lambda1.angular += self
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.ii1_sqrt
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.transform_vector(self.r1.gcross(self.impulse) + self.motor_impulse);
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mj_lambda2.linear -= self.im2 * self.impulse;
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(self.impulse));
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mj_lambda2.angular -= self
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.ii2_sqrt
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.transform_vector(self.r2.gcross(self.impulse) + self.motor_impulse);
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mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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@@ -125,6 +202,21 @@ impl BallVelocityConstraint {
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mj_lambda2.linear -= self.im2 * impulse;
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse));
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/*
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* Motor part.
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*/
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if let Some(motor_inv_lhs) = &self.motor_inv_lhs {
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let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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let dangvel = (ang_vel2 - ang_vel1) + self.motor_rhs;
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let impulse = motor_inv_lhs.transform_vector(dangvel);
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self.motor_impulse += impulse;
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mj_lambda1.angular += self.ii1_sqrt.transform_vector(impulse);
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(impulse);
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}
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mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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@@ -141,10 +233,16 @@ impl BallVelocityConstraint {
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pub(crate) struct BallVelocityGroundConstraint {
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mj_lambda2: usize,
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joint_id: JointIndex,
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r2: Vector<Real>,
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rhs: Vector<Real>,
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impulse: Vector<Real>,
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r2: Vector<Real>,
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inv_lhs: SdpMatrix<Real>,
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motor_rhs: AngVector<Real>,
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motor_impulse: AngVector<Real>,
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motor_inv_lhs: Option<AngularInertia<Real>>,
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im2: Real,
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ii2_sqrt: AngularInertia<Real>,
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}
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@@ -155,18 +253,18 @@ impl BallVelocityGroundConstraint {
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joint_id: JointIndex,
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rb1: &RigidBody,
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rb2: &RigidBody,
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cparams: &BallJoint,
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joint: &BallJoint,
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flipped: bool,
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) -> Self {
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let (anchor1, anchor2) = if flipped {
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(
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rb1.position * cparams.local_anchor2 - rb1.world_com,
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rb2.position * cparams.local_anchor1 - rb2.world_com,
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rb1.position * joint.local_anchor2 - rb1.world_com,
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rb2.position * joint.local_anchor1 - rb2.world_com,
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)
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} else {
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(
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rb1.position * cparams.local_anchor1 - rb1.world_com,
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rb2.position * cparams.local_anchor2 - rb2.world_com,
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rb1.position * joint.local_anchor1 - rb1.world_com,
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rb2.position * joint.local_anchor2 - rb2.world_com,
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)
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};
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@@ -199,14 +297,81 @@ impl BallVelocityGroundConstraint {
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let inv_lhs = lhs.inverse_unchecked();
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/*
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* Motor part.
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*/
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let mut motor_rhs = na::zero();
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let mut motor_inv_lhs = None;
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let motor_max_impulse = joint.motor_max_impulse;
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let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
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params.dt,
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joint.motor_stiffness,
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joint.motor_damping,
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);
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if stiffness != 0.0 {
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let dpos =
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rb2.position.rotation * (rb1.position.rotation * joint.motor_target_pos).inverse();
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#[cfg(feature = "dim2")]
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{
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motor_rhs += dpos.angle() * stiffness;
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}
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#[cfg(feature = "dim3")]
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{
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motor_rhs += dpos.scaled_axis() * stiffness;
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}
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}
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if damping != 0.0 {
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let curr_vel = rb2.angvel - rb1.angvel;
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motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
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}
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#[cfg(feature = "dim2")]
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if stiffness != 0.0 || damping != 0.0 {
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motor_inv_lhs = if keep_lhs {
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let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
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Some(gamma / ii2)
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} else {
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Some(gamma)
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};
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motor_rhs /= gamma;
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}
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#[cfg(feature = "dim3")]
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if stiffness != 0.0 || damping != 0.0 {
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motor_inv_lhs = if keep_lhs {
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let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
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Some(ii2.inverse_unchecked() * gamma)
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} else {
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Some(SdpMatrix::diagonal(gamma))
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};
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motor_rhs /= gamma;
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}
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#[cfg(feature = "dim2")]
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let motor_impulse = na::clamp(joint.motor_impulse, -motor_max_impulse, motor_max_impulse)
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* params.warmstart_coeff;
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#[cfg(feature = "dim3")]
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let motor_impulse = joint
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.motor_impulse
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.try_clamp_magnitude(-motor_max_impulse, motor_max_impulse, 1.0e-6)
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.unwrap_or_else(na::zero)
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* params.warmstart_coeff;
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BallVelocityGroundConstraint {
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joint_id,
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mj_lambda2: rb2.active_set_offset,
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im2,
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impulse: cparams.impulse * params.warmstart_coeff,
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impulse: joint.impulse * params.warmstart_coeff,
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r2: anchor2,
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rhs,
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inv_lhs,
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motor_rhs,
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motor_impulse,
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motor_inv_lhs,
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ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
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}
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}
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@@ -214,7 +379,9 @@ impl BallVelocityGroundConstraint {
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pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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mj_lambda2.linear -= self.im2 * self.impulse;
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(self.impulse));
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mj_lambda2.angular -= self
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.ii2_sqrt
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.transform_vector(self.r2.gcross(self.impulse) + self.motor_impulse);
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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@@ -231,6 +398,19 @@ impl BallVelocityGroundConstraint {
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mj_lambda2.linear -= self.im2 * impulse;
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse));
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/*
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* Motor part.
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*/
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if let Some(motor_inv_lhs) = &self.motor_inv_lhs {
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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let dangvel = ang_vel2 + self.motor_rhs;
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let impulse = motor_inv_lhs.transform_vector(dangvel);
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self.motor_impulse += impulse;
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(impulse);
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}
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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