Properly take initial sleeping state set by the user when creating a rigid-body
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@@ -14,6 +14,11 @@
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- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this
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argument is specified, then the query pipeline will be incrementally (i.e. more efficiently) update at the same time as
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these other pipelines. In that case, calling `QueryPipeline::update` a `PhysicsPipeline::step` isn’t needed.
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- `RigidBody::set_body_type` now takes an extra boolean argument indicating if the rigid-body should be woken-up
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(if it becomes dynamic).
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### Fix
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- Fix bug resulting in rigid-bodies being awakened after they are created, even if they are created sleeping.
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## v0.16.1 (10 Nov. 2022)
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### Fix
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