fix: Fixed typo in castShape functions (#653)
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@@ -602,7 +602,7 @@ impl QueryPipeline {
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/// limits the distance traveled by the shape to `shapeVel.norm() * maxToi`.
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/// * `stop_at_penetration` - If set to `false`, the linear shape-cast won’t immediately stop if
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/// the shape is penetrating another shape at its starting point **and** its trajectory is such
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/// that it’s on a path to exist that penetration state.
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/// that it’s on a path to exit that penetration state.
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/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
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pub fn cast_shape(
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&self,
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