Fix some solver issues
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
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@@ -14,6 +14,7 @@ mod collision_groups2;
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mod convex_polygons2;
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mod damping2;
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mod debug_box_ball2;
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mod drum2;
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mod heightfield2;
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mod joints2;
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mod locked_rotations2;
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@@ -63,6 +64,7 @@ pub fn main() {
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("Collision groups", collision_groups2::init_world),
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("Convex polygons", convex_polygons2::init_world),
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("Damping", damping2::init_world),
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("Drum", drum2::init_world),
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("Heightfield", heightfield2::init_world),
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("Joints", joints2::init_world),
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("Locked rotations", locked_rotations2::init_world),
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