Fix some solver issues
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
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@@ -1,6 +1,6 @@
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use super::AnyJointVelocityConstraint;
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use crate::data::{BundleSet, ComponentSet, ComponentSetMut};
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use crate::dynamics::solver::GenericVelocityConstraint;
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use crate::dynamics::solver::AnyGenericVelocityConstraint;
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use crate::dynamics::{
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solver::{AnyVelocityConstraint, DeltaVel},
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IntegrationParameters, JointGraphEdge, MultibodyJointSet, RigidBodyForces, RigidBodyType,
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@@ -36,7 +36,7 @@ impl VelocitySolver {
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manifolds_all: &mut [&mut ContactManifold],
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joints_all: &mut [JointGraphEdge],
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contact_constraints: &mut [AnyVelocityConstraint],
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generic_contact_constraints: &mut [GenericVelocityConstraint],
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generic_contact_constraints: &mut [AnyGenericVelocityConstraint],
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generic_contact_jacobians: &DVector<Real>,
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joint_constraints: &mut [AnyJointVelocityConstraint],
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generic_joint_jacobians: &DVector<Real>,
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