Fix some solver issues
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
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@@ -179,6 +179,7 @@ impl PhysicsPipeline {
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{
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self.counters.stages.island_construction_time.resume();
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islands.update_active_set_with_contacts(
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integration_parameters.dt,
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bodies,
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colliders,
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narrow_phase,
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