Fix some solver issues
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
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@@ -39,10 +39,8 @@ impl OrbitCameraPlugin {
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mut query: Query<(&OrbitCamera, &mut Transform), (Changed<OrbitCamera>, With<Camera>)>,
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) {
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for (camera, mut transform) in query.iter_mut() {
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if camera.enabled {
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transform.translation = camera.center;
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transform.scale = Vec3::new(1.0 / camera.zoom, 1.0 / camera.zoom, 1.0);
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}
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transform.translation = camera.center;
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transform.scale = Vec3::new(1.0 / camera.zoom, 1.0 / camera.zoom, 1.0);
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}
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}
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