chore: clippy fixes
This commit is contained in:
committed by
Sébastien Crozet
parent
929aa6b925
commit
0a9153e273
@@ -10,6 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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#[allow(clippy::excessive_precision)]
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let mut ps1 = [
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Point::new(16.0, 0.0),
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Point::new(14.93803712795643, 5.133601056842984),
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@@ -22,6 +23,7 @@ pub fn init_world(testbed: &mut Testbed) {
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Point::new(2.405937953536585, 39.09554102558315),
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];
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#[allow(clippy::excessive_precision)]
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let mut ps2 = [
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Point::new(24.0, 0.0),
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Point::new(22.33619528222415, 6.02299846205841),
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@@ -24,7 +24,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let friction = 0.6;
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let capsule = ColliderBuilder::capsule_x(hx, 0.125)
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.friction(friction)
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.density(20.0);
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.density(density);
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let mut prev = ground;
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for i in 0..count {
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@@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(radius)
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.friction(friction)
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.density(20.0);
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.density(density);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let pivot = point![(2.0 * count as f32) * hx, count as f32 * hx];
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@@ -64,7 +64,6 @@ pub fn init_world(testbed: &mut Testbed) {
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.local_anchor2(bodies[handle].position().inverse_transform_point(&pivot))
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.contacts_enabled(false);
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impulse_joints.insert(prev, handle, joint, true);
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prev = handle;
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/*
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* Set up the testbed.
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@@ -29,7 +29,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.angular_damping(0.1)
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.translation(vector![x_base + 0.5 + 1.0 * i as f32, 20.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(0.5, 0.125).density(20.0);
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let collider = ColliderBuilder::cuboid(0.5, 0.125).density(density);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let pivot = point![x_base + 1.0 * i as f32, 20.0];
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@@ -10,7 +10,6 @@ pub fn init_world(testbed: &mut Testbed) {
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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let extent = 1.0;
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let friction = 0.7;
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/*
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@@ -38,13 +38,13 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Create the spheres
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*/
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let mut row = 0;
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let mut row;
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let mut count = 0;
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let mut column = 0;
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while count < max_count {
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row = 0;
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for i in 0..grid_count {
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for _ in 0..grid_count {
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let x = -8.75 + column as f32 * 18.0 / (grid_count as f32);
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let y = 1.5 + row as f32 * 18.0 / (grid_count as f32);
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let body = RigidBodyBuilder::dynamic()
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@@ -11,7 +11,6 @@ pub fn init_world(testbed: &mut Testbed) {
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let multibody_joints = MultibodyJointSet::new();
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let origin = vector![100_000.0, -80_000.0];
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let extent = 1.0;
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let friction = 0.6;
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/*
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@@ -16,8 +16,6 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Ground
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*/
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let ground_width = 66.0 * extent;
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -2.0]);
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(40.0, 2.0).friction(friction);
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@@ -11,12 +11,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground = bodies.insert(RigidBodyBuilder::fixed());
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/*
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* Create the bridge.
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* Create the joint grid.
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*/
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let rad = 0.4;
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let numi = 100;
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@@ -10,8 +10,6 @@ pub fn init_world(testbed: &mut Testbed) {
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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let extent = 1.0;
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/*
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* Ground
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*/
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