Use newtypes for collider, rigid-body and joint handles.
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@@ -79,11 +79,7 @@ pub fn init_world(testbed: &mut Testbed) {
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transform.get_scale().1 as f32 * 0.2,
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);
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let indices: Vec<_> = mesh
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.indices
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.chunks(3)
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.map(|v| Point3::new(v[0], v[1], v[2]))
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.collect();
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let indices: Vec<_> = mesh.indices.chunks(3).map(|v| [v[0], v[1], v[2]]).collect();
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let vertices: Vec<_> = mesh
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.vertices
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.iter()
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