feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -1,5 +1,5 @@
use rapier_testbed2d::Testbed;
use rapier2d::{na::UnitComplex, prelude::*};
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
let mut bodies = RigidBodySet::new();
@@ -9,7 +9,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 0.5;
let positions = [vector![5.0, -1.0], vector![-5.0, -1.0]];
let positions = [Vector::new(5.0, -1.0), Vector::new(-5.0, -1.0)];
let platform_handles = positions
.into_iter()
@@ -27,13 +27,13 @@ pub fn init_world(testbed: &mut Testbed) {
let rot = -state.time;
for rb_handle in &platform_handles {
let rb = physics.bodies.get_mut(*rb_handle).unwrap();
rb.set_next_kinematic_rotation(UnitComplex::new(rot));
rb.set_next_kinematic_rotation(Rotation::new(rot));
}
if state.timestep_id % 10 == 0 {
let x = rand::random::<f32>() * 10.0 - 5.0;
let y = rand::random::<f32>() * 10.0 + 10.0;
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
let handle = physics.bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad);
physics
@@ -48,7 +48,7 @@ pub fn init_world(testbed: &mut Testbed) {
let to_remove: Vec<_> = physics
.bodies
.iter()
.filter(|(_, b)| b.position().translation.vector.y < -10.0)
.filter(|(_, b)| b.position().translation.y < -10.0)
.map(|e| e.0)
.collect();
for handle in to_remove {
@@ -71,5 +71,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 0.0], 20.0);
testbed.look_at(Vec2::ZERO, 20.0);
}