feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -24,14 +24,14 @@ pub fn init_world(testbed: &mut Testbed) {
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(vector![ground_size, ground_size * 2.0]);
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.translation(Vector::new(ground_size, ground_size * 2.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(vector![-ground_size, ground_size * 2.0]);
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.translation(Vector::new(-ground_size, ground_size * 2.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -55,14 +55,14 @@ pub fn init_world(testbed: &mut Testbed) {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift * 2.0 + centery + 2.0;
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
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let handle = bodies.insert(rigid_body);
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let mut points = Vec::new();
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for _ in 0..10 {
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let pt: Point<f32> = distribution.sample(&mut rng);
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points.push(pt * scale);
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let pt: SimdPoint<f32> = distribution.sample(&mut rng);
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points.push(Vector::new(pt.x, pt.y) * scale);
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}
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let collider = ColliderBuilder::convex_hull(&points).unwrap();
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@@ -74,5 +74,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 50.0], 10.0);
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testbed.look_at(Vec2::new(0.0, 50.0), 10.0);
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}
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