feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -15,7 +15,7 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let rad = 1.0;
let rigid_body = RigidBodyBuilder::fixed()
.translation(vector![0.0, -rad])
.translation(Vector::new(0.0, -rad))
.rotation(std::f32::consts::PI / 4.0);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad);
@@ -23,7 +23,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Build the dynamic box rigid body.
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 3.0 * rad])
.translation(Vector::new(0.0, 3.0 * rad))
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad);
@@ -33,5 +33,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 0.0], 50.0);
testbed.look_at(Vec2::ZERO, 50.0);
}