feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 5.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
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* A rectangle that only rotate.
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*/
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 3.0])
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.translation(Vector::new(0.0, 3.0))
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.lock_translations();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(2.0, 0.6);
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@@ -38,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) {
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* A tilted capsule that cannot rotate.
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*/
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 5.0])
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.translation(Vector::new(0.0, 5.0))
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.rotation(1.0)
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.lock_rotations();
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let handle = bodies.insert(rigid_body);
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@@ -49,5 +49,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 0.0], 40.0);
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testbed.look_at(Vec2::ZERO, 40.0);
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}
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