feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -19,13 +19,13 @@ pub fn init_world(testbed: &mut Testbed) {
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let step_size = ground_size / (nsubdivs as f32);
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let mut points = Vec::new();
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points.push(point![-ground_size / 2.0, 40.0]);
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points.push(Vector::new(-ground_size / 2.0, 40.0));
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for i in 1..nsubdivs - 1 {
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let x = -ground_size / 2.0 + i as f32 * step_size;
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let y = ComplexField::cos(i as f32 * step_size) * 2.0;
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points.push(point![x, y]);
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points.push(Vector::new(x, y));
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}
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points.push(point![ground_size / 2.0, 40.0]);
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points.push(Vector::new(ground_size / 2.0, 40.0));
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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@@ -48,7 +48,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift + centery + 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
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let handle = bodies.insert(rigid_body);
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if j % 2 == 0 {
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@@ -65,5 +65,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 0.0], 10.0);
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testbed.look_at(Vec2::ZERO, 10.0);
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}
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