feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
This commit is contained in:
63
examples2d/stress_tests/balls2.rs
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63
examples2d/stress_tests/balls2.rs
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@@ -0,0 +1,63 @@
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use rapier_testbed2d::Testbed;
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use rapier2d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let _ground_size = 25.0;
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/*
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let ground_shape = ShapeHandle::new(Cuboid::new(Vector2::new(ground_size, 1.0)));
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let ground_handle = bodies.insert(Ground::new());
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let co = ColliderDesc::new(ground_shape)
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.translation(-Vector2::y())
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.build(BodyPartHandle(ground_handle, 0));
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colliders.insert_with_parent(co);
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*/
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/*
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* Create the balls
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*/
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let num = 50;
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let rad = 1.0;
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let shiftx = rad * 2.5;
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let shifty = rad * 2.0;
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let centerx = shiftx * (num as f32) / 2.0;
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let centery = shifty / 2.0;
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for i in 0..num {
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for j in 0usize..num * 5 {
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let x = i as f32 * shiftx - centerx;
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let y = j as f32 * shifty + centery;
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let status = if j == 0 {
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RigidBodyType::Fixed
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} else {
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RigidBodyType::Dynamic
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};
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new(status).translation(Vec2::new(x, y));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(Vec2::new(0.0, 2.5), 5.0);
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}
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65
examples2d/stress_tests/boxes2.rs
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65
examples2d/stress_tests/boxes2.rs
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@@ -0,0 +1,65 @@
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use rapier_testbed2d::Testbed;
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use rapier2d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = 25.0;
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(Vec2::new(ground_size, ground_size * 2.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(Vec2::new(-ground_size, ground_size * 2.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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* Create the cubes
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*/
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let num = 26;
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let rad = 0.5;
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let shift = rad * 2.0;
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let centerx = shift * (num as f32) / 2.0;
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let centery = shift / 2.0;
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for i in 0..num {
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for j in 0usize..num * 5 {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift + centery + 2.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vec2::new(x, y));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(Vec2::new(0.0, 50.0), 10.0);
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}
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67
examples2d/stress_tests/capsules2.rs
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67
examples2d/stress_tests/capsules2.rs
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@@ -0,0 +1,67 @@
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use rapier_testbed2d::Testbed;
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use rapier2d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = 25.0;
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(Vec2::new(ground_size, ground_size * 4.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(Vec2::new(-ground_size, ground_size * 4.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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* Create the cubes
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*/
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let num = 26;
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let numy = num * 5;
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let rad = 0.5;
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let shift = rad * 2.0;
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let shifty = rad * 5.0;
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let centerx = shift * (num as f32) / 2.0;
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let centery = shift / 2.0;
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for i in 0..num {
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for j in 0usize..numy {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shifty + centery + 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vec2::new(x, y));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::capsule_y(rad * 1.5, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(Vec2::new(0.0, 50.0), 10.0);
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}
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78
examples2d/stress_tests/convex_polygons2.rs
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78
examples2d/stress_tests/convex_polygons2.rs
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@@ -0,0 +1,78 @@
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use rand::distr::{Distribution, StandardUniform};
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use rand::{SeedableRng, rngs::StdRng};
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use rapier_testbed2d::Testbed;
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use rapier2d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = 30.0;
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(Vec2::new(ground_size, ground_size * 2.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(Vec2::new(-ground_size, ground_size * 2.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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* Create the convex polygons
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*/
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let num = 26;
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let scale = 2.0;
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let border_rad = 0.0;
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let shift = border_rad * 2.0 + scale;
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let centerx = shift * (num as f32) / 2.0;
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let centery = shift / 2.0;
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let mut rng = StdRng::seed_from_u64(0);
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let distribution = StandardUniform;
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for i in 0..num {
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for j in 0usize..num * 5 {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift * 2.0 + centery + 2.0;
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vec2::new(x, y));
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let handle = bodies.insert(rigid_body);
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let mut points = Vec::new();
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for _ in 0..10 {
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let pt: [f32; 2] = distribution.sample(&mut rng);
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points.push(Vec2::from(pt) * scale);
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}
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let collider = ColliderBuilder::convex_hull(&points).unwrap();
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(Vec2::new(0.0, 50.0), 10.0);
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}
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68
examples2d/stress_tests/heightfield2.rs
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68
examples2d/stress_tests/heightfield2.rs
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@@ -0,0 +1,68 @@
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use rapier_testbed2d::Testbed;
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use rapier2d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = Vec2::new(50.0, 1.0);
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let nsubdivs = 2000;
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let heights = (0..nsubdivs + 1)
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.map(|i| {
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if i == 0 || i == nsubdivs {
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80.0
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} else {
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(i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0
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}
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})
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.collect();
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::heightfield(heights, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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* Create the cubes
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*/
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let num = 26;
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let rad = 0.5;
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let shift = rad * 2.0;
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let centerx = shift * (num / 2) as f32;
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let centery = shift / 2.0;
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for i in 0..num {
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for j in 0usize..num * 5 {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift + centery + 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vec2::new(x, y));
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let handle = bodies.insert(rigid_body);
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if j % 2 == 0 {
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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} else {
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(Vec2::new(0.0, 50.0), 10.0);
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}
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65
examples2d/stress_tests/joint_ball2.rs
Normal file
65
examples2d/stress_tests/joint_ball2.rs
Normal file
@@ -0,0 +1,65 @@
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use rapier_testbed2d::Testbed;
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use rapier2d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let mut impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Create the balls
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*/
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// Build the rigid body.
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let rad = 0.4;
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let numi = 100; // Num vertical nodes.
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let numk = 100; // Num horizontal nodes.
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let shift = 1.0;
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let mut body_handles = Vec::new();
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for k in 0..numk {
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for i in 0..numi {
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let fk = k as f32;
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let fi = i as f32;
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let status = if k >= numk / 2 - 3 && k <= numk / 2 + 3 && i == 0 {
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RigidBodyType::Fixed
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} else {
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RigidBodyType::Dynamic
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};
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let rigid_body =
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RigidBodyBuilder::new(status).translation(Vec2::new(fk * shift, -fi * shift));
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let child_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, child_handle, &mut bodies);
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// Vertical joint.
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if i > 0 {
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let parent_handle = *body_handles.last().unwrap();
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let joint = RevoluteJointBuilder::new().local_anchor2(Vec2::new(0.0, shift));
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impulse_joints.insert(parent_handle, child_handle, joint, true);
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}
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// Horizontal joint.
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if k > 0 {
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let parent_index = body_handles.len() - numi;
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let parent_handle = body_handles[parent_index];
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||||
let joint = RevoluteJointBuilder::new().local_anchor2(Vec2::new(-shift, 0.0));
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||||
impulse_joints.insert(parent_handle, child_handle, joint, true);
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}
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||||
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body_handles.push(child_handle);
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}
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||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
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||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(Vec2::new(numk as f32 * rad, numi as f32 * -rad), 5.0);
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}
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74
examples2d/stress_tests/joint_fixed2.rs
Normal file
74
examples2d/stress_tests/joint_fixed2.rs
Normal file
@@ -0,0 +1,74 @@
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use rapier_testbed2d::Testbed;
|
||||
use rapier2d::prelude::*;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let mut impulse_joints = ImpulseJointSet::new();
|
||||
let multibody_joints = MultibodyJointSet::new();
|
||||
|
||||
/*
|
||||
* Create the balls
|
||||
*/
|
||||
// Build the rigid body.
|
||||
let rad = 0.4;
|
||||
let num = 30; // Num vertical nodes.
|
||||
let shift = 1.0;
|
||||
|
||||
let mut body_handles = Vec::new();
|
||||
|
||||
for xx in 0..4 {
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||||
let x = xx as f32 * shift * (num as f32 + 2.0);
|
||||
|
||||
for yy in 0..4 {
|
||||
let y = yy as f32 * shift * (num as f32 + 4.0);
|
||||
|
||||
for k in 0..num {
|
||||
for i in 0..num {
|
||||
let fk = k as f32;
|
||||
let fi = i as f32;
|
||||
|
||||
let status = if k == 0 {
|
||||
RigidBodyType::Fixed
|
||||
} else {
|
||||
RigidBodyType::Dynamic
|
||||
};
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new(status)
|
||||
.translation(Vec2::new(x + fk * shift, y - fi * shift));
|
||||
let child_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::ball(rad);
|
||||
colliders.insert_with_parent(collider, child_handle, &mut bodies);
|
||||
|
||||
// Vertical joint.
|
||||
if i > 0 {
|
||||
let parent_handle = *body_handles.last().unwrap();
|
||||
let joint =
|
||||
FixedJointBuilder::new().local_frame2(Pose2::translation(0.0, shift));
|
||||
impulse_joints.insert(parent_handle, child_handle, joint, true);
|
||||
}
|
||||
|
||||
// Horizontal joint.
|
||||
if k > 0 {
|
||||
let parent_index = body_handles.len() - num;
|
||||
let parent_handle = body_handles[parent_index];
|
||||
let joint =
|
||||
FixedJointBuilder::new().local_frame2(Pose2::translation(-shift, 0.0));
|
||||
impulse_joints.insert(parent_handle, child_handle, joint, true);
|
||||
}
|
||||
|
||||
body_handles.push(child_handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(Vec2::new(50.0, 50.0), 5.0);
|
||||
}
|
||||
61
examples2d/stress_tests/joint_prismatic2.rs
Normal file
61
examples2d/stress_tests/joint_prismatic2.rs
Normal file
@@ -0,0 +1,61 @@
|
||||
use rapier_testbed2d::Testbed;
|
||||
use rapier2d::prelude::*;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let mut impulse_joints = ImpulseJointSet::new();
|
||||
let multibody_joints = MultibodyJointSet::new();
|
||||
|
||||
/*
|
||||
* Create the balls
|
||||
*/
|
||||
// Build the rigid body.
|
||||
let rad = 0.4;
|
||||
let num = 10;
|
||||
let shift = 1.0;
|
||||
|
||||
for l in 0..25 {
|
||||
let y = l as f32 * shift * (num as f32 + 2.0) * 2.0;
|
||||
|
||||
for j in 0..50 {
|
||||
let x = j as f32 * shift * 4.0;
|
||||
|
||||
let ground = RigidBodyBuilder::fixed().translation(Vec2::new(x, y));
|
||||
let mut curr_parent = bodies.insert(ground);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad);
|
||||
colliders.insert_with_parent(collider, curr_parent, &mut bodies);
|
||||
|
||||
for i in 0..num {
|
||||
let y = y - (i + 1) as f32 * shift;
|
||||
let density = 1.0;
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(Vec2::new(x, y));
|
||||
let curr_child = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad).density(density);
|
||||
colliders.insert_with_parent(collider, curr_child, &mut bodies);
|
||||
|
||||
let axis = if i % 2 == 0 {
|
||||
Vec2::new(1.0, 1.0).normalize()
|
||||
} else {
|
||||
Vec2::new(-1.0, 1.0).normalize()
|
||||
};
|
||||
|
||||
let prism = PrismaticJointBuilder::new(axis)
|
||||
.local_anchor2(Vec2::new(0.0, shift))
|
||||
.limits([-1.5, 1.5]);
|
||||
impulse_joints.insert(curr_parent, curr_child, prism, true);
|
||||
|
||||
curr_parent = curr_child;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(Vec2::new(80.0, 80.0), 15.0);
|
||||
}
|
||||
37
examples2d/stress_tests/mod.rs
Normal file
37
examples2d/stress_tests/mod.rs
Normal file
@@ -0,0 +1,37 @@
|
||||
use rapier_testbed2d::Example;
|
||||
|
||||
mod balls2;
|
||||
mod boxes2;
|
||||
mod capsules2;
|
||||
mod convex_polygons2;
|
||||
mod heightfield2;
|
||||
mod joint_ball2;
|
||||
mod joint_fixed2;
|
||||
mod joint_prismatic2;
|
||||
mod pyramid2;
|
||||
mod vertical_stacks2;
|
||||
|
||||
pub fn builders() -> Vec<Example> {
|
||||
const STRESS: &str = "Stress Tests";
|
||||
|
||||
vec![
|
||||
Example::new(STRESS, "Balls", balls2::init_world),
|
||||
Example::new(STRESS, "Boxes", boxes2::init_world),
|
||||
Example::new(STRESS, "Capsules", capsules2::init_world),
|
||||
Example::new(STRESS, "Convex polygons", convex_polygons2::init_world),
|
||||
Example::new(STRESS, "Heightfield", heightfield2::init_world),
|
||||
Example::new(STRESS, "Pyramid", pyramid2::init_world),
|
||||
Example::new(STRESS, "Verticals stacks", vertical_stacks2::init_world),
|
||||
Example::new(STRESS, "(Stress test) joint ball", joint_ball2::init_world),
|
||||
Example::new(
|
||||
STRESS,
|
||||
"(Stress test) joint fixed",
|
||||
joint_fixed2::init_world,
|
||||
),
|
||||
Example::new(
|
||||
STRESS,
|
||||
"(Stress test) joint prismatic",
|
||||
joint_prismatic2::init_world,
|
||||
),
|
||||
]
|
||||
}
|
||||
54
examples2d/stress_tests/pyramid2.rs
Normal file
54
examples2d/stress_tests/pyramid2.rs
Normal file
@@ -0,0 +1,54 @@
|
||||
use rapier_testbed2d::Testbed;
|
||||
use rapier2d::prelude::*;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let impulse_joints = ImpulseJointSet::new();
|
||||
let multibody_joints = MultibodyJointSet::new();
|
||||
|
||||
/*
|
||||
* Ground
|
||||
*/
|
||||
let ground_size = 100.0;
|
||||
let ground_thickness = 1.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::fixed();
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
|
||||
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create the cubes
|
||||
*/
|
||||
let num = 100;
|
||||
let rad = 0.5;
|
||||
|
||||
let shift = rad * 2.0;
|
||||
let centerx = shift * (num as f32) / 2.0;
|
||||
let centery = shift / 2.0 + ground_thickness + rad * 1.5;
|
||||
|
||||
for i in 0usize..num {
|
||||
for j in i..num {
|
||||
let fj = j as f32;
|
||||
let fi = i as f32;
|
||||
let x = (fi * shift / 2.0) + (fj - fi) * shift - centerx;
|
||||
let y = fi * shift + centery;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(Vec2::new(x, y));
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(Vec2::new(0.0, 2.5), 5.0);
|
||||
}
|
||||
61
examples2d/stress_tests/vertical_stacks2.rs
Normal file
61
examples2d/stress_tests/vertical_stacks2.rs
Normal file
@@ -0,0 +1,61 @@
|
||||
use rapier_testbed2d::Testbed;
|
||||
use rapier2d::prelude::*;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let impulse_joints = ImpulseJointSet::new();
|
||||
let multibody_joints = MultibodyJointSet::new();
|
||||
|
||||
let num = 80;
|
||||
let rad = 0.5;
|
||||
|
||||
/*
|
||||
* Ground
|
||||
*/
|
||||
let ground_size = num as f32 * rad * 10.0;
|
||||
let ground_thickness = 1.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::fixed();
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
|
||||
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create the cubes
|
||||
*/
|
||||
|
||||
let shiftx_centerx = [
|
||||
(rad * 2.0 + 0.0002, -(num as f32) * rad * 2.0 * 1.5),
|
||||
(rad * 2.0 + rad, num as f32 * rad * 2.0 * 1.5),
|
||||
];
|
||||
|
||||
for (shiftx, centerx) in shiftx_centerx {
|
||||
let shifty = rad * 2.0;
|
||||
let centery = shifty / 2.0 + ground_thickness;
|
||||
|
||||
for i in 0..num {
|
||||
for j in 0usize..1 + i * 2 {
|
||||
let fj = j as f32;
|
||||
let fi = i as f32;
|
||||
let x = (fj - fi) * shiftx + centerx;
|
||||
let y = (num as f32 - fi - 1.0) * shifty + centery;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(Vec2::new(x, y));
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(Vec2::new(0.0, 2.5), 5.0);
|
||||
}
|
||||
Reference in New Issue
Block a user