feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -38,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) {
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};
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let rigid_body = RigidBodyBuilder::new(status)
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.translation(vector![0.0, 0.0, z])
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.translation(Vector::new(0.0, 0.0, z))
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.additional_solver_iterations(16);
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let child_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(ball_rad);
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@@ -48,11 +48,11 @@ pub fn init_world(testbed: &mut Testbed) {
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if i > 0 {
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let parent_handle = *body_handles.last().unwrap();
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let joint = if i == 1 {
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SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift1 * 2.0])
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SphericalJointBuilder::new().local_anchor2(Vector::new(0.0, 0.0, -shift1 * 2.0))
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} else {
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SphericalJointBuilder::new()
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.local_anchor1(point![0.0, 0.0, shift1])
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.local_anchor2(point![0.0, 0.0, -shift2])
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.local_anchor1(Vector::new(0.0, 0.0, shift1))
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.local_anchor2(Vector::new(0.0, 0.0, -shift2))
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};
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if use_articulations {
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@@ -69,5 +69,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
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testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
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}
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