feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
This commit is contained in:
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 20.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height, 0.0));
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
|
||||
.friction(0.15)
|
||||
@@ -29,15 +29,15 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
*/
|
||||
let ball_rad = 0.1;
|
||||
let rb = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 0.2, 0.0])
|
||||
.linvel(vector![10.0, 0.0, 0.0]);
|
||||
.translation(Vector::new(0.0, 0.2, 0.0))
|
||||
.linvel(Vector::new(10.0, 0.0, 0.0));
|
||||
let ball_handle = bodies.insert(rb);
|
||||
let collider = ColliderBuilder::ball(ball_rad).density(100.0);
|
||||
colliders.insert_with_parent(collider, ball_handle, &mut bodies);
|
||||
|
||||
let mut linvel = Vector::zeros();
|
||||
let mut angvel = Vector::zeros();
|
||||
let mut pos = Isometry::identity();
|
||||
let mut linvel = Vector::ZERO;
|
||||
let mut angvel = AngVector::ZERO;
|
||||
let mut pos = Pose::IDENTITY;
|
||||
let mut step = 0;
|
||||
let snapped_frame = 51;
|
||||
|
||||
@@ -48,8 +48,8 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ball = physics.bodies.get_mut(ball_handle).unwrap();
|
||||
|
||||
if step == snapped_frame {
|
||||
linvel = *ball.linvel();
|
||||
angvel = *ball.angvel();
|
||||
linvel = ball.linvel();
|
||||
angvel = ball.angvel();
|
||||
pos = *ball.position();
|
||||
}
|
||||
|
||||
@@ -65,5 +65,5 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
|
||||
testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user