feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.0;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height, 0.0));
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
.friction(0.15)
@@ -29,8 +29,8 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let ball_rad = 0.1;
let rb = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 0.2, 0.0])
.linvel(vector![10.0, 0.0, 0.0]);
.translation(Vector::new(0.0, 0.2, 0.0))
.linvel(Vector::new(10.0, 0.0, 0.0));
let ball_handle = bodies.insert(rb);
let collider = ColliderBuilder::ball(ball_rad).density(100.0);
let ball_coll_handle = colliders.insert_with_parent(collider, ball_handle, &mut bodies);
@@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let shape_size = 3.0;
let static_collider =
ColliderBuilder::ball(shape_size).translation(vector![-15.0, shape_size, 18.0]);
ColliderBuilder::ball(shape_size).translation(Vector::new(-15.0, shape_size, 18.0));
colliders.insert(static_collider);
let shapes = [
@@ -51,12 +51,12 @@ pub fn init_world(testbed: &mut Testbed) {
];
let mut shape_idx = 0;
let shapeshifting_collider = ColliderBuilder::new(shapes[shape_idx].clone())
.translation(vector![-15.0, shape_size, 9.0]);
.translation(Vector::new(-15.0, shape_size, 9.0));
let shapeshifting_coll_handle = colliders.insert(shapeshifting_collider);
let mut linvel = Vector::zeros();
let mut angvel = Vector::zeros();
let mut pos = Isometry::identity();
let mut linvel = Vector::ZERO;
let mut angvel = AngVector::ZERO;
let mut pos = Pose::IDENTITY;
let mut step = 0;
let snapped_frame = 51;
@@ -67,8 +67,8 @@ pub fn init_world(testbed: &mut Testbed) {
let ball = physics.bodies.get_mut(ball_handle).unwrap();
if step == snapped_frame {
linvel = *ball.linvel();
angvel = *ball.angvel();
linvel = ball.linvel();
angvel = ball.angvel();
pos = *ball.position();
}
@@ -120,7 +120,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shiftz - centerz + offset;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y, z));
let handle = bodies.insert(rigid_body);
let collider = match j % 5 {
@@ -144,5 +144,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![40.0, 40.0, 40.0], Point::origin());
testbed.look_at(Vec3::new(40.0, 40.0, 40.0), Vec3::ZERO);
}