feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 20.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height, 0.0));
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
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.friction(0.15)
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@@ -29,8 +29,8 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let ball_rad = 0.1;
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let rb = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 0.2, 0.0])
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.linvel(vector![10.0, 0.0, 0.0]);
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.translation(Vector::new(0.0, 0.2, 0.0))
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.linvel(Vector::new(10.0, 0.0, 0.0));
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let ball_handle = bodies.insert(rb);
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let collider = ColliderBuilder::ball(ball_rad).density(100.0);
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let ball_coll_handle = colliders.insert_with_parent(collider, ball_handle, &mut bodies);
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@@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let shape_size = 3.0;
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let static_collider =
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ColliderBuilder::ball(shape_size).translation(vector![-15.0, shape_size, 18.0]);
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ColliderBuilder::ball(shape_size).translation(Vector::new(-15.0, shape_size, 18.0));
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colliders.insert(static_collider);
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let shapes = [
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@@ -51,12 +51,12 @@ pub fn init_world(testbed: &mut Testbed) {
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];
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let mut shape_idx = 0;
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let shapeshifting_collider = ColliderBuilder::new(shapes[shape_idx].clone())
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.translation(vector![-15.0, shape_size, 9.0]);
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.translation(Vector::new(-15.0, shape_size, 9.0));
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let shapeshifting_coll_handle = colliders.insert(shapeshifting_collider);
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let mut linvel = Vector::zeros();
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let mut angvel = Vector::zeros();
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let mut pos = Isometry::identity();
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let mut linvel = Vector::ZERO;
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let mut angvel = AngVector::ZERO;
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let mut pos = Pose::IDENTITY;
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let mut step = 0;
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let snapped_frame = 51;
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@@ -67,8 +67,8 @@ pub fn init_world(testbed: &mut Testbed) {
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let ball = physics.bodies.get_mut(ball_handle).unwrap();
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if step == snapped_frame {
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linvel = *ball.linvel();
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angvel = *ball.angvel();
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linvel = ball.linvel();
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angvel = ball.angvel();
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pos = *ball.position();
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}
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@@ -120,7 +120,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shiftz - centerz + offset;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y, z));
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let handle = bodies.insert(rigid_body);
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let collider = match j % 5 {
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@@ -144,5 +144,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![40.0, 40.0, 40.0], Point::origin());
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testbed.look_at(Vec3::new(40.0, 40.0, 40.0), Vec3::ZERO);
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}
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