feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -17,17 +17,17 @@ pub fn init_world(testbed: &mut Testbed) {
* Ground
*/
// let vertices = vec![
// point![-50.0, 0.0, -50.0],
// point![-50.0, 0.0, 50.0],
// point![50.0, 0.0, 50.0],
// point![50.0, 0.0, -50.0],
// Vec3::new(-50.0, 0.0, -50.0),
// Vec3::new(-50.0, 0.0, 50.0),
// Vec3::new(50.0, 0.0, 50.0),
// Vec3::new(50.0, 0.0, -50.0),
// ];
// let indices = vec![[0, 1, 2], [0, 2, 3]];
//
// let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all());
// colliders.insert(collider);
let heights = DMatrix::repeat(2, 2, 0.0);
let heights = Array2::repeat(2, 2, 0.0);
let collider = ColliderBuilder::heightfield_with_flags(
heights,
Vector::new(50.0, 1.0, 50.0),
@@ -40,9 +40,9 @@ pub fn init_world(testbed: &mut Testbed) {
*/
// Build the rigid body.
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 5.0, 0.0])
.rotation(vector![0.5, 0.0, 0.5])
.linvel(vector![0.0, -100.0, 0.0])
.translation(Vector::new(0.0, 5.0, 0.0))
.rotation(Vector::new(0.5, 0.0, 0.5))
.linvel(Vector::new(0.0, -100.0, 0.0))
.soft_ccd_prediction(10.0);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(5.0, 0.015, 5.0);
@@ -52,5 +52,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
testbed.look_at(Vec3::new(100.0, 100.0, 100.0), Vec3::ZERO);
}