feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -12,19 +12,19 @@ pub fn init_world(testbed: &mut Testbed) {
// Triangle ground.
let vtx = [
point![-10.0, 0.0, -10.0],
point![10.0, 0.0, -10.0],
point![0.0, 0.0, 10.0],
Vector::new(-10.0, 0.0, -10.0),
Vector::new(10.0, 0.0, -10.0),
Vector::new(0.0, 0.0, 10.0),
];
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, 0.0, 0.0));
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]);
colliders.insert_with_parent(collider, handle, &mut bodies);
// Dynamic box rigid body.
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![1.1, 0.01, 0.0])
.translation(Vector::new(1.1, 0.01, 0.0))
// .rotation(Vector3::new(0.8, 0.2, 0.1))
.can_sleep(false);
let handle = bodies.insert(rigid_body);
@@ -35,5 +35,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
}