feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -12,19 +12,19 @@ pub fn init_world(testbed: &mut Testbed) {
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// Triangle ground.
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let vtx = [
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point![-10.0, 0.0, -10.0],
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point![10.0, 0.0, -10.0],
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point![0.0, 0.0, 10.0],
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Vector::new(-10.0, 0.0, -10.0),
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Vector::new(10.0, 0.0, -10.0),
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Vector::new(0.0, 0.0, 10.0),
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];
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, 0.0, 0.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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// Dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![1.1, 0.01, 0.0])
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.translation(Vector::new(1.1, 0.01, 0.0))
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// .rotation(Vector3::new(0.8, 0.2, 0.1))
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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@@ -35,5 +35,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
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testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
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}
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