feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -1,3 +1,4 @@
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use kiss3d::color::LIGHT_GRAY;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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@@ -13,14 +14,14 @@ pub fn init_world(testbed: &mut Testbed) {
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// Triangle ground.
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let width = 0.5;
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let vtx = vec![
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point![-width, 0.0, -width],
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point![width, 0.0, -width],
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point![width, 0.0, width],
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point![-width, 0.0, width],
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point![-width, -width, -width],
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point![width, -width, -width],
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point![width, -width, width],
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point![-width, -width, width],
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Vector::new(-width, 0.0, -width),
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Vector::new(width, 0.0, -width),
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Vector::new(width, 0.0, width),
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Vector::new(-width, 0.0, width),
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Vector::new(-width, -width, -width),
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Vector::new(width, -width, -width),
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Vector::new(width, -width, width),
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Vector::new(-width, -width, width),
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];
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let idx = vec![
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[0, 2, 1],
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@@ -39,22 +40,22 @@ pub fn init_world(testbed: &mut Testbed) {
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// Dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 35.0, 0.0])
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.translation(Vector::new(0.0, 35.0, 0.0))
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// .rotation(Vector3::new(0.8, 0.2, 0.1))
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, 0.0, 0.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::trimesh(vtx, idx).expect("Could not create trimesh collider.");
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colliders.insert_with_parent(collider, handle, &mut bodies);
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testbed.set_initial_body_color(handle, [0.3, 0.3, 0.3]);
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testbed.set_initial_body_color(handle, LIGHT_GRAY);
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
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testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
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}
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