feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -14,12 +14,12 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Ground
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*/
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let ground_size = 100.1;
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let ground_size = 40.0;
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let ground_height = 2.1; // 16.0;
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for k in 0..3 {
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let rigid_body =
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RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height - k as f32, 0.0]);
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RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height - k as f32, 0.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |mut graphics, physics, _, run_state| {
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, 10.0, 0.0]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(0.0, 10.0, 0.0));
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let handle = physics.bodies.insert(rigid_body);
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let collider = match run_state.timestep_id % 3 {
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0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
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@@ -44,11 +44,11 @@ pub fn init_world(testbed: &mut Testbed) {
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}
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if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
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let mut to_remove: Vec<_> = physics
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let mut to_remove: Vec<(RigidBodyHandle, Vector)> = physics
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.bodies
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.iter()
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.filter(|e| e.1.is_dynamic())
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.map(|e| (e.0, e.1.position().translation.vector))
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.map(|e| (e.0, e.1.translation()))
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.collect();
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to_remove.sort_by(|a, b| {
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@@ -84,5 +84,5 @@ pub fn init_world(testbed: &mut Testbed) {
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// .physics_state_mut()
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// .integration_parameters
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// .erp = 0.2;
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testbed.look_at(point![-30.0, 4.0, -30.0], point![0.0, 1.0, 0.0]);
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testbed.look_at(Vec3::new(30.0, 4.0, 30.0), Vec3::new(0.0, 1.0, 0.0));
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}
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