feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 5.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height, 0.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
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* A rectangle that only rotates along the `x` axis.
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*/
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 3.0, 0.0])
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.translation(Vector::new(0.0, 3.0, 0.0))
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.lock_translations()
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.enabled_rotations(true, false, false);
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let handle = bodies.insert(rigid_body);
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@@ -39,8 +39,8 @@ pub fn init_world(testbed: &mut Testbed) {
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* A tilted capsule that cannot rotate.
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*/
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 5.0, 0.0])
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.rotation(Vector::x() * 1.0)
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.translation(Vector::new(0.0, 5.0, 0.0))
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.rotation(Vector::X * 1.0)
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.lock_rotations();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::capsule_y(0.6, 0.4);
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@@ -52,5 +52,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![10.0, 3.0, 0.0], point![0.0, 3.0, 0.0]);
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testbed.look_at(Vec3::new(10.0, 3.0, 0.0), Vec3::new(0.0, 3.0, 0.0));
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}
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