feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
This commit is contained in:
76
examples3d/stress_tests/ccd3.rs
Normal file
76
examples3d/stress_tests/ccd3.rs
Normal file
@@ -0,0 +1,76 @@
|
||||
use rapier_testbed3d::Testbed;
|
||||
use rapier3d::prelude::*;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let impulse_joints = ImpulseJointSet::new();
|
||||
let multibody_joints = MultibodyJointSet::new();
|
||||
|
||||
/*
|
||||
* Ground
|
||||
*/
|
||||
let ground_size = 100.1;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(Vec3::new(0.0, -ground_height, 0.0));
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create the cubes
|
||||
*/
|
||||
let num = 4;
|
||||
let numj = 20;
|
||||
let rad = 1.0;
|
||||
|
||||
let shiftx = rad * 2.0 + rad;
|
||||
let shifty = rad * 2.0 + rad;
|
||||
let shiftz = rad * 2.0 + rad;
|
||||
let centerx = shiftx * (num / 2) as f32;
|
||||
let centery = shifty / 2.0;
|
||||
let centerz = shiftz * (num / 2) as f32;
|
||||
|
||||
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
|
||||
|
||||
for j in 0usize..numj {
|
||||
for i in 0..num {
|
||||
for k in 0usize..num {
|
||||
let x = i as f32 * shiftx - centerx + offset;
|
||||
let y = j as f32 * shifty + centery + 3.0;
|
||||
let z = k as f32 * shiftz - centerz + offset;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(Vec3::new(x, y, z))
|
||||
.linvel(Vec3::new(0.0, -1000.0, 0.0))
|
||||
.ccd_enabled(true);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
let collider = match j % 5 {
|
||||
0 => ColliderBuilder::cuboid(rad, rad, rad),
|
||||
1 => ColliderBuilder::ball(rad),
|
||||
// Rounded cylinders are much more efficient that cylinder, even if the
|
||||
// rounding margin is small.
|
||||
2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
|
||||
3 => ColliderBuilder::cone(rad, rad),
|
||||
_ => ColliderBuilder::capsule_y(rad, rad),
|
||||
};
|
||||
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
|
||||
offset -= 0.05 * rad * (num as f32 - 1.0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(Vec3::new(100.0, 100.0, 100.0), Vec3::ZERO);
|
||||
}
|
||||
Reference in New Issue
Block a user