feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -1,4 +1,5 @@
use rapier_testbed3d::Testbed;
use rapier3d::glamx::{DVec3, Vec3};
use rapier3d::na::ComplexField;
use rapier3d::prelude::*;
@@ -14,10 +15,10 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground
*/
let ground_size = vector![200.0, 1.0, 200.0];
let ground_size = DVec3::new(200.0, 1.0, 200.0);
let nsubdivs = 20;
let heights = DMatrix::from_fn(nsubdivs + 1, nsubdivs + 1, |i, j| {
let heights = Array2::from_fn(nsubdivs + 1, nsubdivs + 1, |i, j| {
if i == 0 || i == nsubdivs || j == 0 || j == nsubdivs {
10.0
} else {
@@ -60,7 +61,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f64 * shift - centerz;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let rigid_body = RigidBodyBuilder::dynamic().translation(DVec3::new(x, y, z));
let handle = bodies.insert(rigid_body);
if j % 2 == 0 {
@@ -78,5 +79,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
testbed.look_at(Vec3::new(100.0, 100.0, 100.0), Vec3::ZERO);
}