feat: add PD and PID controller implementations (#804)

* feat: add a PID controller implementation

* feat: add small rigid-body utilities + test interpolation test

* fix: make scrolling weaker on macos

* feat: add the option to use the PID controller in the character controller demo.

* feat: add a stateless PD controller

* feat(rapier_testbed): cleanup & support PidController in 2D too

* chore: add comments for the PD and PID controllers

* chore: update changelog

* feat: rename PidErrors to PdErrors which is more accurate

* fix cargo doc

* chore: remove dead code

* chore: make test module non-pub
This commit is contained in:
Sébastien Crozet
2025-03-05 14:06:49 +01:00
committed by GitHub
parent 955795dfbb
commit 108a2a18d6
19 changed files with 1275 additions and 242 deletions

View File

@@ -1,3 +1,6 @@
use crate::utils::character;
use crate::utils::character::CharacterControlMode;
use rapier2d::control::{KinematicCharacterController, PidController};
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
@@ -54,10 +57,29 @@ pub fn init_world(testbed: &mut Testbed) {
let joint = RopeJointBuilder::new(2.0).local_anchor2(point![0.0, 0.0]);
impulse_joints.insert(character_handle, child_handle, joint, true);
/*
* Callback to update the character based on user inputs.
*/
let mut control_mode = CharacterControlMode::Kinematic;
let mut controller = KinematicCharacterController::default();
let mut pid = PidController::default();
testbed.add_callback(move |graphics, physics, _, _| {
if let Some(graphics) = graphics {
character::update_character(
graphics,
physics,
&mut control_mode,
&mut controller,
&mut pid,
character_handle,
);
}
});
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.set_character_body(character_handle);
testbed.look_at(point![0.0, 1.0], 100.0);
}