feat: solver improvements + release v0.29.0 (#876)
* feat: solver improvements * feat: add function to get/set whether gyroscopic forces are enabled on a rigid-body * chore: switch to released versions of parry and wide instead of local patches * fix cargo doc * chore: typo fixes * chore: clippy fix * Release v0.29.0 * chore: more clippy fixes
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@@ -44,6 +44,7 @@ mod debug_cube_high_mass_ratio3;
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mod debug_internal_edges3;
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mod debug_long_chain3;
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mod debug_multibody_ang_motor_pos3;
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mod gyroscopic3;
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mod inverse_kinematics3;
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mod joint_motor_position3;
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mod keva3;
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@@ -75,6 +76,7 @@ pub fn main() {
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("Convex decomposition", convex_decomposition3::init_world),
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("Convex polyhedron", convex_polyhedron3::init_world),
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("Damping", damping3::init_world),
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("Gyroscopic", gyroscopic3::init_world),
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("Domino", domino3::init_world),
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("Dynamic trimeshes", dynamic_trimesh3::init_world),
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("Heightfield", heightfield3::init_world),
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@@ -12,7 +12,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0);
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colliders.insert_with_parent(collider, body, &mut bodies);
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let rigid_body = RigidBodyBuilder::dynamic().position(Isometry::translation(0.0, 1.0, 0.0));
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let rigid_body = RigidBodyBuilder::dynamic().pose(Isometry::translation(0.0, 1.0, 0.0));
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let body_part = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0).density(1.0);
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colliders.insert_with_parent(collider, body_part, &mut bodies);
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@@ -53,7 +53,7 @@ pub fn init_world(testbed: &mut Testbed) {
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Translation::new(x * curr_rad, width * 2.0 + ground_height, z * curr_rad)
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* tilt
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* rot;
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let rigid_body = RigidBodyBuilder::dynamic().position(position);
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let rigid_body = RigidBodyBuilder::dynamic().pose(position);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(thickness, width * 2.0, width);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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30
examples3d/gyroscopic3.rs
Normal file
30
examples3d/gyroscopic3.rs
Normal file
@@ -0,0 +1,30 @@
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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// Simulate the the Dzhanibekov effect:
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// https://en.wikipedia.org/wiki/Tennis_racket_theorem
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pub fn init_world(testbed: &mut Testbed) {
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let mut colliders = ColliderSet::new();
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let mut bodies = RigidBodySet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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let shapes = vec![
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(Isometry::identity(), SharedShape::cuboid(2.0, 0.2, 0.2)),
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(
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Isometry::translation(0.0, 0.8, 0.0),
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SharedShape::cuboid(0.2, 0.4, 0.2),
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),
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];
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let body = RigidBodyBuilder::dynamic()
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.gravity_scale(0.0)
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.angvel(vector![0.0, 20.0, 0.1])
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.gyroscopic_forces_enabled(true);
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let body_handle = bodies.insert(body);
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let collider = ColliderBuilder::compound(shapes);
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colliders.insert_with_parent(collider, body_handle, &mut bodies);
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![8.0, 0.0, 8.0], point![0.0, 0.0, 0.0]);
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}
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@@ -167,7 +167,7 @@ fn create_revolute_joints(
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let mut handles = [curr_parent; 4];
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for k in 0..4 {
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let rigid_body = RigidBodyBuilder::dynamic().position(positions[k]);
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let rigid_body = RigidBodyBuilder::dynamic().pose(positions[k]);
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handles[k] = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad, rad);
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colliders.insert_with_parent(collider, handles[k], bodies);
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@@ -104,7 +104,7 @@ pub fn init_world(testbed: &mut Testbed) {
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}
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}
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for handle in physics.islands.active_dynamic_bodies() {
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for handle in physics.islands.active_bodies() {
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let body = physics.bodies.get_mut(*handle).unwrap();
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if body.position().translation.y > 1.0 {
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body.set_gravity_scale(1.0, false);
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@@ -75,21 +75,25 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.add_callback(move |_, physics, _, run_state| {
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let velocity = vector![
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0.0,
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(run_state.time * 2.0).sin(),
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(run_state.time * 2.0).cos(),
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run_state.time.sin() * 2.0
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];
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// Update the velocity-based kinematic body by setting its velocity.
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if let Some(platform) = physics.bodies.get_mut(velocity_based_platform_handle) {
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platform.set_linvel(velocity, true);
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platform.set_angvel(vector![0.0, 0.2, 0.0], true);
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platform.set_angvel(vector![0.0, 1.0, 0.0], true);
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}
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// Update the position-based kinematic body by setting its next position.
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if let Some(platform) = physics.bodies.get_mut(position_based_platform_handle) {
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let mut next_tra = *platform.translation();
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next_tra += velocity * physics.integration_parameters.dt;
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let mut next_rot = *platform.rotation();
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next_tra += -velocity * physics.integration_parameters.dt;
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next_rot = Rotation::new(vector![0.0, -0.5 * physics.integration_parameters.dt, 0.0])
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* next_rot;
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platform.set_next_kinematic_translation(next_tra);
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platform.set_next_kinematic_rotation(next_rot);
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}
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});
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@@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.density(100.0)
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.collision_groups(InteractionGroups::new(CAR_GROUP, !CAR_GROUP));
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let body_rb = RigidBodyBuilder::dynamic()
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.position(body_position.into())
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.pose(body_position.into())
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.build();
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let body_handle = bodies.insert(body_rb);
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colliders.insert_with_parent(body_co, body_handle, &mut bodies);
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@@ -69,7 +69,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let axle_mass_props = MassProperties::from_ball(100.0, wheel_radius);
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let axle_rb = RigidBodyBuilder::dynamic()
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.position(wheel_center.into())
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.pose(wheel_center.into())
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.additional_mass_properties(axle_mass_props);
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let axle_handle = bodies.insert(axle_rb);
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@@ -87,7 +87,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.density(100.0)
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.collision_groups(InteractionGroups::new(CAR_GROUP, !CAR_GROUP))
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.friction(1.0);
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let wheel_rb = RigidBodyBuilder::dynamic().position(wheel_center.into());
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let wheel_rb = RigidBodyBuilder::dynamic().pose(wheel_center.into());
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let wheel_handle = bodies.insert(wheel_rb);
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colliders.insert_with_parent(wheel_co, wheel_handle, &mut bodies);
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colliders.insert_with_parent(wheel_fake_co, wheel_handle, &mut bodies);
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