Replace Kiss3d by Bevy for the testbed renderer.
This commit is contained in:
@@ -90,7 +90,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
}
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |_, mut graphics, physics, events, _| {
|
||||
testbed.add_callback(move |mut graphics, physics, events, _| {
|
||||
while let Ok(prox) = events.intersection_events.try_recv() {
|
||||
let color = if prox.intersecting {
|
||||
Point3::new(1.0, 1.0, 0.0)
|
||||
@@ -117,8 +117,3 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(0.0, 2.5), 20.0);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user