Replace Kiss3d by Bevy for the testbed renderer.
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@@ -39,7 +39,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.build();
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let green_collider_handle = colliders.insert(green_floor, floor_handle, &mut bodies);
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testbed.set_collider_initial_color(green_collider_handle, Point3::new(0.0, 1.0, 0.0));
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testbed.set_initial_collider_color(green_collider_handle, Point3::new(0.0, 1.0, 0.0));
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/*
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* A blue floor that will collide with the BLUE group only.
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@@ -50,7 +50,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.build();
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let blue_collider_handle = colliders.insert(blue_floor, floor_handle, &mut bodies);
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testbed.set_collider_initial_color(blue_collider_handle, Point3::new(0.0, 0.0, 1.0));
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testbed.set_initial_collider_color(blue_collider_handle, Point3::new(0.0, 0.0, 1.0));
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/*
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* Create the cubes
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@@ -84,7 +84,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.build();
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colliders.insert(collider, handle, &mut bodies);
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testbed.set_body_color(handle, color);
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testbed.set_initial_body_color(handle, color);
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}
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}
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}
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@@ -95,8 +95,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
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testbed.run()
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}
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