Replace Kiss3d by Bevy for the testbed renderer.
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@@ -41,10 +41,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
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testbed.run()
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testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
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}
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