Replace Kiss3d by Bevy for the testbed renderer.
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@@ -24,16 +24,16 @@ pub fn init_world(testbed: &mut Testbed) {
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Point3::new(-width, -width, width),
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];
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let idx = vec![
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[0, 1, 2],
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[0, 2, 3],
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[0, 2, 1],
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[0, 3, 2],
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[4, 5, 6],
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[4, 6, 7],
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[0, 4, 7],
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[0, 7, 3],
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[1, 5, 6],
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[1, 6, 2],
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[3, 2, 7],
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[2, 6, 7],
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[1, 6, 5],
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[1, 2, 6],
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[3, 7, 2],
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[2, 7, 6],
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[0, 1, 5],
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[0, 5, 4],
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];
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@@ -54,6 +54,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::trimesh(vtx, idx).build();
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colliders.insert(collider, handle, &mut bodies);
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testbed.set_initial_body_color(handle, Point3::new(0.3, 0.3, 0.3));
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/*
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* Set up the testbed.
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@@ -61,8 +62,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
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testbed.run()
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}
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