Remove the IntegrationParameters field we don't use.
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@@ -26,9 +26,9 @@ pub struct IntegrationParameters {
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// /// Note that using only one thread with `multithreading_enabled` set to `true` will result on a slower
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// /// simulation than setting `multithreading_enabled` to `false`.
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// pub multithreading_enabled: bool,
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/// If `true`, the world's `step` method will stop right after resolving exactly one CCD event (default: `false`).
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/// This allows the user to take action during a timestep, in-between two CCD events.
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pub return_after_ccd_substep: bool,
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// /// If `true`, the world's `step` method will stop right after resolving exactly one CCD event (default: `false`).
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// /// This allows the user to take action during a timestep, in-between two CCD events.
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// pub return_after_ccd_substep: bool,
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/// The Error Reduction Parameter in `[0, 1]` is the proportion of
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/// the positional error to be corrected at each time step (default: `0.2`).
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pub erp: Real,
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@@ -64,49 +64,14 @@ pub struct IntegrationParameters {
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pub max_linear_correction: Real,
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/// Maximum angular correction during one step of the non-linear position solver (default: `0.2`).
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pub max_angular_correction: Real,
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/// Maximum nonlinear SOR-prox scaling parameter when the constraint
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/// correction direction is close to the kernel of the involved multibody's
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/// jacobian (default: `0.2`).
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pub max_stabilization_multiplier: Real,
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/// Maximum number of iterations performed by the velocity constraints solver (default: `4`).
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pub max_velocity_iterations: usize,
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/// Maximum number of iterations performed by the position-based constraints solver (default: `1`).
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pub max_position_iterations: usize,
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/// Minimum number of dynamic bodies in each active island (default: `128`).
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pub min_island_size: usize,
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/// Maximum number of iterations performed by the position-based constraints solver for CCD steps (default: `10`).
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///
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/// This should be sufficiently high so all penetration get resolved. For example, if CCD cause your
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/// objects to stutter, that may be because the number of CCD position iterations is too low, causing
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/// them to remain stuck in a penetration configuration for a few frames.
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///
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/// The higher this number, the higher its computational cost.
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pub max_ccd_position_iterations: usize,
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/// Maximum number of substeps performed by the solver (default: `1`).
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pub max_ccd_substeps: usize,
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/// Controls the number of Proximity::Intersecting events generated by a trigger during CCD resolution (default: `false`).
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///
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/// If false, triggers will only generate one Proximity::Intersecting event during a step, even
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/// if another colliders repeatedly enters and leaves the triggers during multiple CCD substeps.
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///
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/// If true, triggers will generate as many Proximity::Intersecting and Proximity::Disjoint/Proximity::WithinMargin
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/// events as the number of times a collider repeatedly enters and leaves the triggers during multiple CCD substeps.
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/// This is more computationally intensive.
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pub multiple_ccd_substep_sensor_events_enabled: bool,
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/// Whether penetration are taken into account in CCD resolution (default: `false`).
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///
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/// If this is set to `false` two penetrating colliders will not be considered to have any time of impact
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/// while they are penetrating. This may end up allowing some tunelling, but will avoid stuttering effect
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/// when the constraints solver fails to completely separate two colliders after a CCD contact.
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///
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/// If this is set to `true`, two penetrating colliders will be considered to have a time of impact
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/// equal to 0 until the constraints solver manages to separate them. This will prevent tunnelling
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/// almost completely, but may introduce stuttering effects when the constraints solver fails to completely
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/// separate two colliders after a CCD contact.
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// FIXME: this is a very binary way of handling penetration.
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// We should provide a more flexible solution by letting the user choose some
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// minimal amount of movement applied to an object that get stuck.
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pub ccd_on_penetration_enabled: bool,
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}
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impl IntegrationParameters {
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@@ -114,28 +79,20 @@ impl IntegrationParameters {
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#[deprecated = "Use `IntegrationParameters { dt: 60.0, ..Default::default() }` instead"]
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pub fn new(
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dt: Real,
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// multithreading_enabled: bool,
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erp: Real,
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joint_erp: Real,
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warmstart_coeff: Real,
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_restitution_velocity_threshold: Real,
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allowed_linear_error: Real,
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allowed_angular_error: Real,
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max_linear_correction: Real,
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max_angular_correction: Real,
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prediction_distance: Real,
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max_stabilization_multiplier: Real,
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max_velocity_iterations: usize,
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max_position_iterations: usize,
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max_ccd_position_iterations: usize,
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max_ccd_substeps: usize,
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return_after_ccd_substep: bool,
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multiple_ccd_substep_sensor_events_enabled: bool,
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ccd_on_penetration_enabled: bool,
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) -> Self {
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IntegrationParameters {
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dt,
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// multithreading_enabled,
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erp,
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joint_erp,
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warmstart_coeff,
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@@ -144,14 +101,9 @@ impl IntegrationParameters {
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max_linear_correction,
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max_angular_correction,
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prediction_distance,
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max_stabilization_multiplier,
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max_velocity_iterations,
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max_position_iterations,
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max_ccd_position_iterations,
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max_ccd_substeps,
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return_after_ccd_substep,
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multiple_ccd_substep_sensor_events_enabled,
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ccd_on_penetration_enabled,
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..Default::default()
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}
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}
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@@ -208,7 +160,6 @@ impl Default for IntegrationParameters {
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dt: 1.0 / 60.0,
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min_ccd_dt: 1.0 / 60.0 / 100.0,
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// multithreading_enabled: true,
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return_after_ccd_substep: false,
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erp: 0.2,
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joint_erp: 0.2,
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velocity_solve_fraction: 1.0,
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@@ -220,7 +171,6 @@ impl Default for IntegrationParameters {
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allowed_angular_error: 0.001,
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max_linear_correction: 0.2,
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max_angular_correction: 0.2,
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max_stabilization_multiplier: 0.2,
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max_velocity_iterations: 4,
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max_position_iterations: 1,
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// FIXME: what is the optimal value for min_island_size?
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@@ -229,10 +179,7 @@ impl Default for IntegrationParameters {
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// However we don't want it to be too small and end up with
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// tons of islands, reducing SIMD parallelism opportunities.
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min_island_size: 128,
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max_ccd_position_iterations: 10,
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max_ccd_substeps: 1,
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multiple_ccd_substep_sensor_events_enabled: false,
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ccd_on_penetration_enabled: false,
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}
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}
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}
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