Add prelude + use vectors for setting linvel/translation in builders
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@@ -1,6 +1,4 @@
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use na::Point2;
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use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use rapier2d::prelude::*;
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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@@ -22,7 +20,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let co = ColliderDesc::new(ground_shape)
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.translation(-Vector2::y())
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.build(BodyPartHandle(ground_handle, 0));
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colliders.insert(co);
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colliders.insert_with_parent(co);
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*/
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/*
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@@ -48,10 +46,12 @@ pub fn init_world(testbed: &mut Testbed) {
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};
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new(status).translation(x, y).build();
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let rigid_body = RigidBodyBuilder::new(status)
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.translation(vector![x, y])
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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@@ -59,5 +59,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 2.5), 5.0);
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testbed.look_at(point![0.0, 2.5], 5.0);
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}
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