Add prelude + use vectors for setting linvel/translation in builders
This commit is contained in:
@@ -1,6 +1,4 @@
|
||||
use na::Point2;
|
||||
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier2d::prelude::*;
|
||||
use rapier_testbed2d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
@@ -18,13 +16,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_height = 1.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(0.0, -ground_height)
|
||||
.translation(vector![0.0, -ground_height])
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height)
|
||||
.restitution(1.0)
|
||||
.build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let num = 10;
|
||||
let rad = 0.5;
|
||||
@@ -33,13 +31,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
for i in 0..=num {
|
||||
let x = (i as f32) - num as f32 / 2.0;
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(x * 2.0, 10.0 * (j as f32 + 1.0))
|
||||
.translation(vector![x * 2.0, 10.0 * (j as f32 + 1.0)])
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::ball(rad)
|
||||
.restitution((i as f32) / (num as f32))
|
||||
.build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,5 +45,5 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(0.0, 1.0), 25.0);
|
||||
testbed.look_at(point![0.0, 1.0], 25.0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user