Add prelude + use vectors for setting linvel/translation in builders
This commit is contained in:
@@ -1,6 +1,4 @@
|
||||
use na::Point2;
|
||||
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier2d::prelude::*;
|
||||
use rapier_testbed2d::Testbed;
|
||||
|
||||
use lyon::math::Point;
|
||||
@@ -25,23 +23,23 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let rigid_body = RigidBodyBuilder::new_static().build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.rotation(std::f32::consts::FRAC_PI_2)
|
||||
.translation(ground_size, ground_size)
|
||||
.translation(vector![ground_size, ground_size])
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.rotation(std::f32::consts::FRAC_PI_2)
|
||||
.translation(-ground_size, ground_size)
|
||||
.translation(vector![-ground_size, ground_size])
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create the trimeshes from a tesselated SVG.
|
||||
@@ -83,18 +81,18 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let vertices: Vec<_> = mesh
|
||||
.vertices
|
||||
.iter()
|
||||
.map(|v| Point2::new(v.position[0] * sx, v.position[1] * -sy))
|
||||
.map(|v| point![v.position[0] * sx, v.position[1] * -sy])
|
||||
.collect();
|
||||
|
||||
for k in 0..5 {
|
||||
let collider =
|
||||
ColliderBuilder::trimesh(vertices.clone(), indices.clone()).build();
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0)
|
||||
.translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0])
|
||||
.rotation(angle)
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
}
|
||||
|
||||
ith += 1;
|
||||
@@ -106,7 +104,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(0.0, 20.0), 17.0);
|
||||
testbed.look_at(point![0.0, 20.0], 17.0);
|
||||
}
|
||||
|
||||
const RAPIER_SVG_STR: &'static str = r#"
|
||||
|
||||
Reference in New Issue
Block a user